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Brainstorming DEFENSE
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<blockquote data-quote="LucasC" data-source="post: 6497402" data-attributes="member: 6762606"><p>Here's one to consider -</p><p></p><p><strong>Assumptions: </strong></p><p></p><ul> <li data-xf-list-type="ul">Hit rate target vs. equal leveled enemies = 50%</li> <li data-xf-list-type="ul">Attack pools will stay equal to level for levels 6, 7, 8, 9, and 10</li> <li data-xf-list-type="ul">SOAK is intended to be an ALTERNATIVE to DEFENSE</li> </ul><p></p><p>Attack Pools </p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Level 5 (5d6) (3 ability, 2 skill)</p> <p style="margin-left: 20px">Level 6 (6d6) (3 ability, 2 skill, 1 item)</p> <p style="margin-left: 20px">Level 7 (7d6) (3 ability, 2 skill, 2 item)</p> <p style="margin-left: 20px">Level 8 (8d6) (4 ability, 2 skill, 2 item)</p> <p style="margin-left: 20px">Level 9 (9d6) (4 ability, 3 skill, 2 item)</p> <p style="margin-left: 20px">Level 10 (10d6) (4 ability, 3 skill, 2 item, 1 other)</p> <p style="margin-left: 20px">Level 11 (10d6)</p> <p style="margin-left: 20px">Level 12 (11d6) </p> <p style="margin-left: 20px">Level 13 (11d6) </p> <p style="margin-left: 20px">Level 14 (12d6) </p> <p style="margin-left: 20px">Level 15 (12d6)</p><p></p><p><strong>Deriving Defense </strong></p><p></p><ul> <li data-xf-list-type="ul">Light Armor or No Armor: Career level * 3 + Ability Pool + Skill Pool*</li> <li data-xf-list-type="ul">Medium Armor: Career level * 2 + Ability Pool + Skill Pool</li> <li data-xf-list-type="ul">Heavy Armor: Career level * 1 + Ability Pool + Skill Pool</li> </ul><p></p><p>Ability Pool = dice pool of the highest physical attribute </p><p>Skill Pool = dice pool of a single defensive skill </p><p></p><p>Assumed Ability Pools</p><p>Level 5, 6, 7 = 3d6</p><p>Level 8, 9, 10, 11 = 4d6</p><p>Level 12+ = 5d6 </p><p></p><p>Assumed Skill Ranks </p><p>Level 5, 6, 7 = 1d6</p><p>Level 8, 9, 10 = 2d6</p><p>Level 11+ = 3d6 </p><p></p><p><strong>Result</strong></p><p></p><p>Using a character in no armor or light armor - </p><p></p><ul> <li data-xf-list-type="ul">Levels 5, 6, 7, 8, and 9 the average attack roll and average DEFENSE score fluctuate from -0.5 to 0.5</li> <li data-xf-list-type="ul">Beginning at level 10, the defender begins to pull away as keeping a high attack pool is more difficult </li> <li data-xf-list-type="ul">Characters that actively seek DEFENSE can get a score requiring about 1 dice extra to hit them</li> <li data-xf-list-type="ul">Armor penalties are severe enough that armor SOAK becomes an alternative route to DEFENSE - be cautious about adding high non-armor SOAK w/out DEFENSE penalties </li> </ul><p></p><p>Other Notes</p><ul> <li data-xf-list-type="ul">Shields would add 1 (small), 2 (medium), or 3 (tower) (this makes a tower shield essentially requires a +1d6 to hit) </li> <li data-xf-list-type="ul">Some characters and/or creatures will be impossible to successfully hit without tactics </li> </ul><p></p><p></p><p>*Be cautious about allowing skills such as HARDY to add to END for <em>both</em> deriving HEALTH and DEFENSE.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6497402, member: 6762606"] Here's one to consider - [B]Assumptions: [/B] [LIST] [*]Hit rate target vs. equal leveled enemies = 50% [*]Attack pools will stay equal to level for levels 6, 7, 8, 9, and 10 [*]SOAK is intended to be an ALTERNATIVE to DEFENSE [/LIST] Attack Pools [INDENT] Level 5 (5d6) (3 ability, 2 skill) Level 6 (6d6) (3 ability, 2 skill, 1 item) Level 7 (7d6) (3 ability, 2 skill, 2 item) Level 8 (8d6) (4 ability, 2 skill, 2 item) Level 9 (9d6) (4 ability, 3 skill, 2 item) Level 10 (10d6) (4 ability, 3 skill, 2 item, 1 other) Level 11 (10d6) Level 12 (11d6) Level 13 (11d6) Level 14 (12d6) Level 15 (12d6)[/INDENT] [B]Deriving Defense [/B] [LIST] [*]Light Armor or No Armor: Career level * 3 + Ability Pool + Skill Pool* [*]Medium Armor: Career level * 2 + Ability Pool + Skill Pool [*]Heavy Armor: Career level * 1 + Ability Pool + Skill Pool [/LIST] Ability Pool = dice pool of the highest physical attribute Skill Pool = dice pool of a single defensive skill Assumed Ability Pools Level 5, 6, 7 = 3d6 Level 8, 9, 10, 11 = 4d6 Level 12+ = 5d6 Assumed Skill Ranks Level 5, 6, 7 = 1d6 Level 8, 9, 10 = 2d6 Level 11+ = 3d6 [B]Result[/B] Using a character in no armor or light armor - [LIST] [*]Levels 5, 6, 7, 8, and 9 the average attack roll and average DEFENSE score fluctuate from -0.5 to 0.5 [*]Beginning at level 10, the defender begins to pull away as keeping a high attack pool is more difficult [*]Characters that actively seek DEFENSE can get a score requiring about 1 dice extra to hit them [*]Armor penalties are severe enough that armor SOAK becomes an alternative route to DEFENSE - be cautious about adding high non-armor SOAK w/out DEFENSE penalties [/LIST] Other Notes [LIST] [*]Shields would add 1 (small), 2 (medium), or 3 (tower) (this makes a tower shield essentially requires a +1d6 to hit) [*]Some characters and/or creatures will be impossible to successfully hit without tactics [/LIST] *Be cautious about allowing skills such as HARDY to add to END for [I]both[/I] deriving HEALTH and DEFENSE. [/QUOTE]
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