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Brainstorming DEFENSE
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<blockquote data-quote="Pixel" data-source="post: 6497803" data-attributes="member: 6781460"><p>I don't like the idea about static defense, it eliminates the ability to make a very defense focused character, but on the other hand defense easily gets really high with heavy armor.</p><p></p><p>maybe increase penalties on armor to reduce soak, or defense?</p><p></p><p>Assuming the END dice + AGI dice * 3 for defense (maybe plus flat acrobatics dice on top)</p><p></p><ul> <li data-xf-list-type="ul"><strong>Light armor -2 defense</strong></li> <li data-xf-list-type="ul"><strong>Medium armor -4 defense</strong></li> <li data-xf-list-type="ul"><strong>Heavy armor -6 defense</strong></li> </ul><p></p><p> Alternatively, off the top of my head:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Light armor: reduce defense by 1/4</strong></li> <li data-xf-list-type="ul"><strong>Medium armor: reduce defense by half</strong></li> <li data-xf-list-type="ul"><strong>Heavy armor: reduce defense by 2/3</strong></li> </ul><p></p><p>This would create the incentive to play unarmored characters for defense. They'd be really hard to hit but when they are they will be devastated by the damage.</p><p>And opposite we have the soak heavy characters who are easy to hit.</p><p></p><p></p><p>In the first first of those two examples my current character would be:</p><p></p><p><strong>Smallfolk, lvl 6, con artist, 6 AGI, 3 END, Medium (rolled towering), Superior synthetic weave, defense 18, soak 6</strong></p><p></p><p></p><p>In the second example:</p><p></p><p><strong>Smallfolk, lvl 6, con artist, 6 AGI, 3 END, Medium (rolled towering), Superior synthetic weave, defense 15, soak 6</strong></p><p></p><p></p><p></p><p>By those calculations, I think I like the second one better, but I'm unsure as to how well it scales.</p></blockquote><p></p>
[QUOTE="Pixel, post: 6497803, member: 6781460"] I don't like the idea about static defense, it eliminates the ability to make a very defense focused character, but on the other hand defense easily gets really high with heavy armor. maybe increase penalties on armor to reduce soak, or defense? Assuming the END dice + AGI dice * 3 for defense (maybe plus flat acrobatics dice on top) [B][LIST] [*]Light armor -2 defense [*]Medium armor -4 defense [*]Heavy armor -6 defense [/LIST][/B] Alternatively, off the top of my head: [B][LIST] [*]Light armor: reduce defense by 1/4 [*]Medium armor: reduce defense by half [*]Heavy armor: reduce defense by 2/3 [/LIST][/B] This would create the incentive to play unarmored characters for defense. They'd be really hard to hit but when they are they will be devastated by the damage. And opposite we have the soak heavy characters who are easy to hit. In the first first of those two examples my current character would be: [B]Smallfolk, lvl 6, con artist, 6 AGI, 3 END, Medium (rolled towering), Superior synthetic weave, defense 18, soak 6[/B] In the second example: [B]Smallfolk, lvl 6, con artist, 6 AGI, 3 END, Medium (rolled towering), Superior synthetic weave, defense 15, soak 6[/B] By those calculations, I think I like the second one better, but I'm unsure as to how well it scales. [/QUOTE]
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