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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Brainstorming: Elemental Bending (AtlA-Style)
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<blockquote data-quote="Faolyn" data-source="post: 8813299" data-attributes="member: 6915329"><p>Sure, OK. <em>But</em>, from what little I know of ATLA (got as far as meeting Toph and then just kind of forgot to watch the rest of the show--I've never really been into that genre), each element was very discrete--you didn't get air benders who could use fire. Which means that you're effectively creating four or seven lists of abilities, at four different levels, for a single archetype. Which would take up a <em>lot </em>of room. (Of course, you <em>could </em>just create that many separate archetypes, in the way that pyromancer is an archetype for wizards, with presumably aquamancer, aeromancer, and geo/terramancer still to come.)</p><p></p><p>It could also be a class, as [USER=7032917]@VenerableBede[/USER] already mentioned, with each element being an archetype (and room for non-traditional elements like Death or Heart or whatever, go go Captain Planet). But then the non-archetype parts would have to be distinct enough from the adept to be worth it, even if they use the same exertion and martial arts die. As I said, I don't know enough about the show and each type of bender to know if they have enough stuff.</p><p></p><p>But <em>also</em>, as [USER=6796468]@Steampunkette[/USER] said, this <em>could </em>be a Martial Arts tradition. But perhaps it could also be a series of Techniques instead of an archetype. If your shtick is bending aether, does it matter if you do so by beating the snot out of people (Bruiser), through trained use of weapons (Weapon Master), or through wise philosophy and tea (Tranquil Master)? In <em>this </em>case, the the Techniques could allow for spell use or spell-like abilities that are more utility or defense-oriented, while the Maneuvers could be more damage-oriented abilities.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8813299, member: 6915329"] Sure, OK. [I]But[/I], from what little I know of ATLA (got as far as meeting Toph and then just kind of forgot to watch the rest of the show--I've never really been into that genre), each element was very discrete--you didn't get air benders who could use fire. Which means that you're effectively creating four or seven lists of abilities, at four different levels, for a single archetype. Which would take up a [I]lot [/I]of room. (Of course, you [I]could [/I]just create that many separate archetypes, in the way that pyromancer is an archetype for wizards, with presumably aquamancer, aeromancer, and geo/terramancer still to come.) It could also be a class, as [USER=7032917]@VenerableBede[/USER] already mentioned, with each element being an archetype (and room for non-traditional elements like Death or Heart or whatever, go go Captain Planet). But then the non-archetype parts would have to be distinct enough from the adept to be worth it, even if they use the same exertion and martial arts die. As I said, I don't know enough about the show and each type of bender to know if they have enough stuff. But [I]also[/I], as [USER=6796468]@Steampunkette[/USER] said, this [I]could [/I]be a Martial Arts tradition. But perhaps it could also be a series of Techniques instead of an archetype. If your shtick is bending aether, does it matter if you do so by beating the snot out of people (Bruiser), through trained use of weapons (Weapon Master), or through wise philosophy and tea (Tranquil Master)? In [I]this [/I]case, the the Techniques could allow for spell use or spell-like abilities that are more utility or defense-oriented, while the Maneuvers could be more damage-oriented abilities. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Brainstorming: Elemental Bending (AtlA-Style)
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