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<blockquote data-quote="MavrickWeirdo" data-source="post: 2554072" data-attributes="member: 107"><p>Here is something I made up based on Symbiont's in the Eberron Campaign sourcebook:</p><p></p><p><strong>Bloodfin </strong> </p><p>Tiny Aberration (Symbiont)</p><p>HD: 2d8 (9hp); Init: +3; Speed: 5 ft; Swim 15 ft.</p><p>AC 15 (+2 size, +3 Dex)</p><p>BAB/Grapple +1/-9; Attk +4 Sting dmg 1d4-2 plus poison; Space/Reach: 2.5 ft/ 0ft.</p><p>SA: Channel touch, poison; </p><p>SQ: Blindsense, symbiont traits, and telepathy</p><p>SV: Fort +3, Ref +3, Will +4;</p><p>Str 6, Dex 16, Con 10, Int 4, Wis 12, Cha 6; Ego 9;</p><p>Skills: (8 points) Hide +12, Swim +13; </p><p>Feats: Weapon Finesse</p><p>Environment: Underground</p><p>Organization: Solitary</p><p>CR: 1 (singly) or host +1 (when worn)</p><p>Treasure: None</p><p>Alignment: Usually chaotic evil</p><p>Advancement: None</p><p>Level Adjustment: --</p><p></p><p><em> appearance.</em></p><p>Singly it appears to be a brown ribbon-like eel about five feet long, with a stinger on its tail. When it attaches to the spine of its host, it takes on a reddish hue. The end of its body (below the host’s spine) extends down like a tail.</p><p></p><p>Bloodfin are created by daelkyr to allow their minions to infiltrate underwater regions.</p><p></p><p>A Bloodfin does not speak any language, but it understands undercommon.</p><p></p><p></p><p><strong>Combat</strong></p><p>A Bloodfin can only attach itself to a willing host; the would-be bearer must don the Bloodfin, at which point its tendrils dig into the flesh to bond with the body of the host. Attaching or removing a Bloodfin deals 1 point of Constitution damage.</p><p></p><p></p><p>Blindsense (Ex): A Bloodfin can locate creatures underwater within a 30-foot radius. This ability works only when the Bloodfin is underwater.</p><p></p><p>Channel touch (Ex): If the Host is a spellcaster the Bloodfin is able to channel touch attack spells.</p><p></p><p>Poison (Su): Stinger – injury, Fort DC 12, initial and secondary damage 1d4 Con.</p><p></p><p>Swim Speed (Ex): By unjulating its body and tail the bloodfin gives the host a swim speed of 30 ft. In addition the host receives a +8 enhancement bonus on any Swim check to perform some special action or avoid a hazard. They can always choose to take 10 on a Swim check, even if distracted or endangered. They can use the run action while swimming, provided they swims in a straight line.</p><p></p><p>Telepathy (Su): A Bloodfin can communicate telepathically with its host, if its host has a language.</p><p></p><p>Water Breathing (Ex): Out of water the host provides the Bloodfin with oxygen. Under water the Bloodfin provides the host with oxygen.</p><p></p><p>All Bloodfin’s bonuses are already factored into its stats.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 2554072, member: 107"] Here is something I made up based on Symbiont's in the Eberron Campaign sourcebook: [B]Bloodfin [/B] Tiny Aberration (Symbiont) HD: 2d8 (9hp); Init: +3; Speed: 5 ft; Swim 15 ft. AC 15 (+2 size, +3 Dex) BAB/Grapple +1/-9; Attk +4 Sting dmg 1d4-2 plus poison; Space/Reach: 2.5 ft/ 0ft. SA: Channel touch, poison; SQ: Blindsense, symbiont traits, and telepathy SV: Fort +3, Ref +3, Will +4; Str 6, Dex 16, Con 10, Int 4, Wis 12, Cha 6; Ego 9; Skills: (8 points) Hide +12, Swim +13; Feats: Weapon Finesse Environment: Underground Organization: Solitary CR: 1 (singly) or host +1 (when worn) Treasure: None Alignment: Usually chaotic evil Advancement: None Level Adjustment: -- [i] appearance.[/i] Singly it appears to be a brown ribbon-like eel about five feet long, with a stinger on its tail. When it attaches to the spine of its host, it takes on a reddish hue. The end of its body (below the host’s spine) extends down like a tail. Bloodfin are created by daelkyr to allow their minions to infiltrate underwater regions. A Bloodfin does not speak any language, but it understands undercommon. [B]Combat[/B] A Bloodfin can only attach itself to a willing host; the would-be bearer must don the Bloodfin, at which point its tendrils dig into the flesh to bond with the body of the host. Attaching or removing a Bloodfin deals 1 point of Constitution damage. Blindsense (Ex): A Bloodfin can locate creatures underwater within a 30-foot radius. This ability works only when the Bloodfin is underwater. Channel touch (Ex): If the Host is a spellcaster the Bloodfin is able to channel touch attack spells. Poison (Su): Stinger – injury, Fort DC 12, initial and secondary damage 1d4 Con. Swim Speed (Ex): By unjulating its body and tail the bloodfin gives the host a swim speed of 30 ft. In addition the host receives a +8 enhancement bonus on any Swim check to perform some special action or avoid a hazard. They can always choose to take 10 on a Swim check, even if distracted or endangered. They can use the run action while swimming, provided they swims in a straight line. Telepathy (Su): A Bloodfin can communicate telepathically with its host, if its host has a language. Water Breathing (Ex): Out of water the host provides the Bloodfin with oxygen. Under water the Bloodfin provides the host with oxygen. All Bloodfin’s bonuses are already factored into its stats. [/QUOTE]
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