Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Brainstorming for my game - Come join in
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 2087227" data-attributes="member: 13098"><p>I'm definitely ready to roll with the punches. I hadn't expected the PCs to have this much information on this particular story for 2-3 levels at least. And since I use your exp system, you have a rpetty good idea how long that would take. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There is a place that the zeppelin will consider putting down, but it isn't close enough to the city to be very helpful. The PCs are familiar with the city, but they have been away for over a year in game time. A lot has happened and they left early in their careers. Trying to get on board the ship, or even scuttle it will be very problematic. But the players are creative, so anything is possible. As far as the city proper is concerned, the Pcs would be trying to disrupt trade. While some elements in the city would care that a holy relic is on board, there are probably just as many elements within the city that would gleefully help the ship out of port if it meant their faction would gain influence. The PCs don't have any significant political chips to pull in, so it would be a very interesting turn in the campaign. </p><p></p><p>The PCs are rather underprepared in terms of dealing with the bad guys plans. All they really know is that the plans are probably not good and the *prize* is going to Borgash. The goblins don't entirely trust the tiefling captain and have packed the prize well to assure it reaches it's destination.</p><p></p><p>Of course, that's what the PCs "know". It isn't necessarily the truth. Unfortunately for the PCs, the fiendish goblins serve a devil lord that is a master of deception. They aren't sure of that yet, and they don't quite know how much truth has been revealed to them.</p><p></p><p>I think I have the framework of those contingencies covered since I anticipate some thoughts from the players along those lines. Specifics will have to wait until I see exactly what they try.</p></blockquote><p></p>
[QUOTE="BSF, post: 2087227, member: 13098"] I'm definitely ready to roll with the punches. I hadn't expected the PCs to have this much information on this particular story for 2-3 levels at least. And since I use your exp system, you have a rpetty good idea how long that would take. ;) There is a place that the zeppelin will consider putting down, but it isn't close enough to the city to be very helpful. The PCs are familiar with the city, but they have been away for over a year in game time. A lot has happened and they left early in their careers. Trying to get on board the ship, or even scuttle it will be very problematic. But the players are creative, so anything is possible. As far as the city proper is concerned, the Pcs would be trying to disrupt trade. While some elements in the city would care that a holy relic is on board, there are probably just as many elements within the city that would gleefully help the ship out of port if it meant their faction would gain influence. The PCs don't have any significant political chips to pull in, so it would be a very interesting turn in the campaign. The PCs are rather underprepared in terms of dealing with the bad guys plans. All they really know is that the plans are probably not good and the *prize* is going to Borgash. The goblins don't entirely trust the tiefling captain and have packed the prize well to assure it reaches it's destination. Of course, that's what the PCs "know". It isn't necessarily the truth. Unfortunately for the PCs, the fiendish goblins serve a devil lord that is a master of deception. They aren't sure of that yet, and they don't quite know how much truth has been revealed to them. I think I have the framework of those contingencies covered since I anticipate some thoughts from the players along those lines. Specifics will have to wait until I see exactly what they try. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Brainstorming for my game - Come join in
Top