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<blockquote data-quote="Felikeries" data-source="post: 2088636" data-attributes="member: 15359"><p>I'd say this series of events cries 'brute NPC joins',as the party trys to disable</p><p>you're campiagn motif,they find an unstable yet smart about issues barbarian or</p><p>some sort,now as a trap or reward for the parties actions what is achieved by this will be left to portences...ha ha get it 'port'</p><p></p><p>The fact that the zep is a flying machine,could leave the unrestrained vanity that if the group knows their to take on the boat this way,that there is some effect they could use,that's new or at least unknown to the golbliness....earstwhile,if they get some bad rolls,the NPC will sabotage efforts once the air fight begins,for neither side really,but it falls in the party's favour</p><p></p><p>OH,i think they'd know that the chance of the boat crashing,durring the after effects is </p><p>plausable,so to sway this effort as a trap,you may want to make a cause and effect that will happen iether way,they can't get the zep tied to it because of....the gobliness's long lost lover is on the boat and she won't cooperate unless a mutiny happens,or the tiefling</p><p>has the deck sealed off,they have to break the hull to board,and this undoes it's flying effect,as wind wipped they fight on while the ship plummets from a strangely atmospheric altitude</p></blockquote><p></p>
[QUOTE="Felikeries, post: 2088636, member: 15359"] I'd say this series of events cries 'brute NPC joins',as the party trys to disable you're campiagn motif,they find an unstable yet smart about issues barbarian or some sort,now as a trap or reward for the parties actions what is achieved by this will be left to portences...ha ha get it 'port' The fact that the zep is a flying machine,could leave the unrestrained vanity that if the group knows their to take on the boat this way,that there is some effect they could use,that's new or at least unknown to the golbliness....earstwhile,if they get some bad rolls,the NPC will sabotage efforts once the air fight begins,for neither side really,but it falls in the party's favour OH,i think they'd know that the chance of the boat crashing,durring the after effects is plausable,so to sway this effort as a trap,you may want to make a cause and effect that will happen iether way,they can't get the zep tied to it because of....the gobliness's long lost lover is on the boat and she won't cooperate unless a mutiny happens,or the tiefling has the deck sealed off,they have to break the hull to board,and this undoes it's flying effect,as wind wipped they fight on while the ship plummets from a strangely atmospheric altitude [/QUOTE]
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