Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Brainstorming ideas for modern Eberron + Eberron Real City Analogs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 5183618" data-attributes="member: 40177"><p>Hey guys,</p><p></p><p>a player in our regular 4e game is going to be AWOL for a few weeks, so we figured it'd be best to put the game down for a bit, and try something else. The group voted, and the D6 system was what most of the group agreed on. As is our usual rule with d6, the group creates the world, with each player stating one feature the world has to have.</p><p></p><p>However, this time around, they all sort of agreed on a "modern" Eberron world. When I said "no, you have to each state one thing you'd like the world to have" (a mistake on my part) they reversed engineered things, with one person saying "magic", another saying "steampunk", a third saying "last war" and yadda yadda yadda.</p><p></p><p>The idea is this: it's the Eberron setting (with some changes, particularly to the races and how magic works), advanced about one hundred years. The way I've got it set up, there are a lot of industrialists that are beginning to make technological items to rival magical creations - a train might be slower than a lightning rail, but it's definitely a lot cheaper to make, and you don't need particularly skilled personnel to run it. And a rifle might not be as effective as a wand of magic missiles, but anyone can use it.</p><p></p><p>And so on, and so forth - so there's a battle between magic and technology. The dragonmarked houses are corporations now (Lyrandar Aerodynes, Orien Shipping and Receiving, Cannith masterworks, and so on). The Mournland is still radioactive and gross, but people now live there - and the PCs will start off near the mournland as "junkers" (scavengers/archaeologists). </p><p></p><p>Anyways. That's the basic idea. I was just hoping people could come up with some ways to adapt the existing Eberron material and advance it. What about the Last War? What happens to the Five Nations in the intervening hundred odd years? If Karrnath were to become Communist, would the Lhaazaar Principalities be able to fight off Karrn agents? What happens to Valenar, or the Talenta Plains, in such a setting? Should I trigger another Mourning? And any other ideas you can come up with.</p><p></p><p>Also, the major cities in Eberron could use some explanations for me. I find it's easier for me to base fantasy cities on real cities, to help give them flavour. Sharn, for example, is a combination of mid century New York, Chicago, and modern day Hong Kong (in my mind). Stormhome could be compared to a city like San Francisco. And ThroneHold reeks of Casablanca or something.</p></blockquote><p></p>
[QUOTE="Wik, post: 5183618, member: 40177"] Hey guys, a player in our regular 4e game is going to be AWOL for a few weeks, so we figured it'd be best to put the game down for a bit, and try something else. The group voted, and the D6 system was what most of the group agreed on. As is our usual rule with d6, the group creates the world, with each player stating one feature the world has to have. However, this time around, they all sort of agreed on a "modern" Eberron world. When I said "no, you have to each state one thing you'd like the world to have" (a mistake on my part) they reversed engineered things, with one person saying "magic", another saying "steampunk", a third saying "last war" and yadda yadda yadda. The idea is this: it's the Eberron setting (with some changes, particularly to the races and how magic works), advanced about one hundred years. The way I've got it set up, there are a lot of industrialists that are beginning to make technological items to rival magical creations - a train might be slower than a lightning rail, but it's definitely a lot cheaper to make, and you don't need particularly skilled personnel to run it. And a rifle might not be as effective as a wand of magic missiles, but anyone can use it. And so on, and so forth - so there's a battle between magic and technology. The dragonmarked houses are corporations now (Lyrandar Aerodynes, Orien Shipping and Receiving, Cannith masterworks, and so on). The Mournland is still radioactive and gross, but people now live there - and the PCs will start off near the mournland as "junkers" (scavengers/archaeologists). Anyways. That's the basic idea. I was just hoping people could come up with some ways to adapt the existing Eberron material and advance it. What about the Last War? What happens to the Five Nations in the intervening hundred odd years? If Karrnath were to become Communist, would the Lhaazaar Principalities be able to fight off Karrn agents? What happens to Valenar, or the Talenta Plains, in such a setting? Should I trigger another Mourning? And any other ideas you can come up with. Also, the major cities in Eberron could use some explanations for me. I find it's easier for me to base fantasy cities on real cities, to help give them flavour. Sharn, for example, is a combination of mid century New York, Chicago, and modern day Hong Kong (in my mind). Stormhome could be compared to a city like San Francisco. And ThroneHold reeks of Casablanca or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Brainstorming ideas for modern Eberron + Eberron Real City Analogs?
Top