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General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming ideas for quicker gameplay
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<blockquote data-quote="Markn" data-source="post: 4938183" data-attributes="member: 21827"><p>Average Damage for monsters and players is a HUGE factor in speeding up games.</p><p></p><p>For example, if your power does 2d10 + 15 damage, it does 26 damage.</p><p></p><p>Try it for one session and you won't go back.</p><p></p><p>To add a bit of variety on monster damage (so PC's don't always know how much damage they will take) roll a d6 along with the monsters attack. If the d20 is even, add the d6 to the average damage. If its odd, subtract. </p><p></p><p>Looking for dice, rolling the extra dice and adding the dice take up a much more significant time than people realize. Since most people do 1 or 2 things on their turn and usually at least 1 thing on another persons turn with an immediate action that has a major effect.</p><p></p><p>Prior to trying this, we rarely had fights shorter than 1 hour. Now some fights are 20 minutes with very few reaching an hour.</p></blockquote><p></p>
[QUOTE="Markn, post: 4938183, member: 21827"] Average Damage for monsters and players is a HUGE factor in speeding up games. For example, if your power does 2d10 + 15 damage, it does 26 damage. Try it for one session and you won't go back. To add a bit of variety on monster damage (so PC's don't always know how much damage they will take) roll a d6 along with the monsters attack. If the d20 is even, add the d6 to the average damage. If its odd, subtract. Looking for dice, rolling the extra dice and adding the dice take up a much more significant time than people realize. Since most people do 1 or 2 things on their turn and usually at least 1 thing on another persons turn with an immediate action that has a major effect. Prior to trying this, we rarely had fights shorter than 1 hour. Now some fights are 20 minutes with very few reaching an hour. [/QUOTE]
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