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Brainstorming Martial/Combat Classes
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<blockquote data-quote="Iota" data-source="post: 5690873" data-attributes="member: 6671429"><p>Thanks for the great input!</p><p></p><p>Stormonu brings up some good points that I was concerned with as well, but yes, this magic system isn't based on D&D's at all. Spellcasters are there to produce effects more than to deal damage. Magic is potentially powerful, but it's extremely dangerous to the mage's sanity to cast anything beyond moderate effects. (PC's can easily irreparably shatter their own minds if they aren't careful) Also combat works differently and physical damage potential is ramped up and dibilitating injuries more likely than in D&D. So, like with JamesonCourage's system, martial classes are where consistent single-target damage output is found, as well as meat-shields and the like. Basically, the role of martial classes is to provide RELIABLE combat functions, while the other classes provide features like AoE, burst damage, and short-term effects.</p><p></p><p></p><p></p><p></p><p></p><p>I've always thought a Wuxia RPG would be fun to try, but Bo9S didn't really strike the right chord with me.</p><p></p><p></p><p>Yeah, I forgot to mention a <strong>Swashbuckler </strong>class (#2) that shuns the protection of armor in favor of better maueverability. It's interesting that you broke them up based on stats rather than other concepts. My mind had been working more along the lines of "sources of power," e.g. Weapon Masters', Martial Artists' or Marksmen's talents come from intense, focused training (with a particular weapon or unarmed) while Knights' abilities come from organized field command and a Berserkers comes from an uncontrolled fury. Of my professional classes, one is based on an ability (the Charmer/Diplomat class) while the other two are based off of particular skillsets (Explorer and Inventor/Crafter). The magical classes are based on sources of power: Psionics from internal power, Arcanists from executing precise formulaic rituals, and Invokers from allegiance to powerful magical beings/creatures (no "gods" in this world).</p></blockquote><p></p>
[QUOTE="Iota, post: 5690873, member: 6671429"] Thanks for the great input! Stormonu brings up some good points that I was concerned with as well, but yes, this magic system isn't based on D&D's at all. Spellcasters are there to produce effects more than to deal damage. Magic is potentially powerful, but it's extremely dangerous to the mage's sanity to cast anything beyond moderate effects. (PC's can easily irreparably shatter their own minds if they aren't careful) Also combat works differently and physical damage potential is ramped up and dibilitating injuries more likely than in D&D. So, like with JamesonCourage's system, martial classes are where consistent single-target damage output is found, as well as meat-shields and the like. Basically, the role of martial classes is to provide RELIABLE combat functions, while the other classes provide features like AoE, burst damage, and short-term effects. I've always thought a Wuxia RPG would be fun to try, but Bo9S didn't really strike the right chord with me. Yeah, I forgot to mention a [B]Swashbuckler [/B]class (#2) that shuns the protection of armor in favor of better maueverability. It's interesting that you broke them up based on stats rather than other concepts. My mind had been working more along the lines of "sources of power," e.g. Weapon Masters', Martial Artists' or Marksmen's talents come from intense, focused training (with a particular weapon or unarmed) while Knights' abilities come from organized field command and a Berserkers comes from an uncontrolled fury. Of my professional classes, one is based on an ability (the Charmer/Diplomat class) while the other two are based off of particular skillsets (Explorer and Inventor/Crafter). The magical classes are based on sources of power: Psionics from internal power, Arcanists from executing precise formulaic rituals, and Invokers from allegiance to powerful magical beings/creatures (no "gods" in this world). [/QUOTE]
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