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General Tabletop Discussion
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Brainstorming Martial/Combat Classes
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5690885"><p>I think 1E and 2E had some good approaches you could exploit. Personally I think the problem with martial classes you see in 3E, is they extended too many of their benefits to other classes. Severely limit other the BAB of non-martial classes. If only the fighters, paladins and monks of your setting have a high BAB and everyone is playing with very low numbers, that is an immediate balancer. Feel free to give martial classes bonuses to damage with weapons, combat tricks, etc. I would even go so far as to pretty much make martial characters the only ones with effective multiple attacks. Feel free to give warrriors way more HP than others. To an extent this already exists, but I would go ahead and let fighters start out with 20 HP and give them a pretty consistent edge as they level. The advantage of a warrior over a wizard is the warrior doesn't have to stop and cast a spell, and he doesn't remain defensless while attacking. In a game where a fighter can get off 3 effective attacks with decent damage against a wizard before he can cast his spell, there is a serious advantage. Plus a warrior a warrior can always keep swinging his sword, wizards run out of spells.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5690885"] I think 1E and 2E had some good approaches you could exploit. Personally I think the problem with martial classes you see in 3E, is they extended too many of their benefits to other classes. Severely limit other the BAB of non-martial classes. If only the fighters, paladins and monks of your setting have a high BAB and everyone is playing with very low numbers, that is an immediate balancer. Feel free to give martial classes bonuses to damage with weapons, combat tricks, etc. I would even go so far as to pretty much make martial characters the only ones with effective multiple attacks. Feel free to give warrriors way more HP than others. To an extent this already exists, but I would go ahead and let fighters start out with 20 HP and give them a pretty consistent edge as they level. The advantage of a warrior over a wizard is the warrior doesn't have to stop and cast a spell, and he doesn't remain defensless while attacking. In a game where a fighter can get off 3 effective attacks with decent damage against a wizard before he can cast his spell, there is a serious advantage. Plus a warrior a warrior can always keep swinging his sword, wizards run out of spells. [/QUOTE]
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