Ion
Explorer
I have the fun opportunity to start a "shadow chasers"esque game this week, and I'm very excited about it. It would almost be doing my players a disservice not to mine the wonderful minds of ENworld for cool monsters and ideas.
I love the writing of the "Adventure Setup" section of campaign model. If I had my way, that's how all adventures would be written. It says, "the monster is going to make or break your adventure", and I think there is probably some truth to that.
It's advice is essentially, pick a monster, and answer these three questions.
a) How does it behave in a modern setting?
b) What changes are you making to it's abilities / attitudes?
c) What is it's ultimate weakness?
As an example, Skeletons in an old warehouse, guarding mysterious crates. Whenever they drop to 0 hp, they fall apart, only to pull themselves back together again 1d4 rounds later. That is, until you pull out the two gold coins hidden in their eye sockets.
What sort of cool twists to monsters have you dreamed up? Or used in your own games?
Rob.
I love the writing of the "Adventure Setup" section of campaign model. If I had my way, that's how all adventures would be written. It says, "the monster is going to make or break your adventure", and I think there is probably some truth to that.
It's advice is essentially, pick a monster, and answer these three questions.
a) How does it behave in a modern setting?
b) What changes are you making to it's abilities / attitudes?
c) What is it's ultimate weakness?
As an example, Skeletons in an old warehouse, guarding mysterious crates. Whenever they drop to 0 hp, they fall apart, only to pull themselves back together again 1d4 rounds later. That is, until you pull out the two gold coins hidden in their eye sockets.
What sort of cool twists to monsters have you dreamed up? Or used in your own games?
Rob.