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Brainstorming: Need a big nasty for "Bad Moon Waning"
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<blockquote data-quote="Al'Kelhar" data-source="post: 4092601" data-attributes="member: 7884"><p>I have recently run an adventure with a pack of werewolves in competition with evil fey for control of a site of ritual sacrifice in a forest. Stats for the band of evil fey follow (this was designed for 10th level characters):</p><p></p><p><strong>Valicia, the Blood Moon CR 11</strong></p><p>Female advanced half-vampire shadow nymph</p><p>Unique CE Medium fey</p><p><strong>Init</strong> +8; <strong>Senses</strong> darkvision 60 ft; low-light vision; Listen +12, Spot +12</p><p><strong>Aura</strong> blinding beauty (30-ft.-radius, Fort DC 22 or be blinded)</p><p><strong>Languages </strong> Common, Elven, Giant, Sylvan</p><p><strong>AC</strong> 26 (+4 Dex, +2 natural, +3 armour, +7 deflection); touch 21, flat-footed 22</p><p><strong>hp</strong> 55 (10 HD); fast healing 2; <strong>DR</strong> 10/cold iron and magic</p><p><strong>Resist</strong> cold 15, electricity 5; <strong>SR</strong> 22</p><p><strong>Fort</strong> +11 <strong>Ref</strong> +18 <strong>Will</strong> +17; evasion</p><p><strong>Spd</strong> 45 ft. (9 squares), fly 90 ft. (good)</p><p><strong>Melee</strong> MWK SILVER dagger +6 (1d4/19-20) or</p><p><strong>Melee</strong> chill touch +5 touch (1d6 plus 1 Str)</p><p><strong>Ranged</strong> cold <em>produce flame </em> +9 touch (1d6+5 cold, range 120 ft.)</p><p><strong>Base Atk </strong> +5; <strong>Grp</strong> +5</p><p><strong>Special Actions </strong> blood drain 1d4 Con, enchanted gaze (30 ft., DC 22), energy burst</p><p><strong>Combat Gear </strong> potion of <em>cat’s grace </em> (CL 3rd)</p><p><strong>Spell-like Abilities </strong> (CL 10th, CL 11th for cold spells):</p><p>At will—<em>chill touch </em> (+5 touch, DC 18), <em>dimension door </em> (self plus 50 lb. of objects only), <em>faerie fire</em>, cold <em>produce flame</em>, <em>protection from good</em>, <em>resist energy</em></p><p>3/day—<em>burning blood </em> (DC 21), empowered cold <em>flamestrike</em> (DC 21), quickened cold <em>scorching ray </em> (+9 ranged touch, range 55 ft.)</p><p>1/day—<em>baleful polymorph </em> (DC 22), <em>summon nature’s ally V </em> (nongood creatures only)</p><p><strong>Abilities </strong> Str 10, Dex 19, Con 12, Int 16, Wis 17, Cha 24(22)</p><p><strong>SQ </strong> moonlight visibility, unearthly grace, wild empathy +26</p><p><strong>Feats </strong> Empower Spell-like Ability (flamestrike), Energy Burst (cold), Energy Substitution (cold)B, Improved InitiativeB, Improved Toughness, Quicken Spell-like Ability (scorching ray)</p><p><strong>Skills </strong> Bluff +22, Concentration +14, Diplomacy +24, Disguise +7 (add +2 when acting), Escape Artist +17, Handle Animal +20, Heal +13, Hide +10, Intimidate +9, Listen +12, Move Silently +17, Ride +6, Sense Motive +16, Spot +12, Use Rope +4 (add +2 with bindings)</p><p><strong>Possessions </strong> bracers of armour +3, torc of Charisma +2</p><p><strong>Blood Drain (Ex)</strong> If Valicia pins an opponent in a grapple, she drains blood, dealing 1d4 Con damage per round. Every time she drains blood she gains 5 temporary hit points, which last for an hour.</p><p><strong>Enchanted Gaze (Su)</strong> At will, as a standard action, Valicia can use her enchanted gaze on any creature within 30 ft. She can choose either to charm the creature or stun it with her otherworldly beauty. The charm has an effect identical to a charm monster spell (CL 10th, Will DC 22 resists), and is an enchantment, mind-affecting effect. The stunning gaze stuns the target creature for 2d4 rounds (Fort DC 22 resists). The saving throws are Charisma-based.</p><p><strong>Energy Burst (Su)</strong> While Valicia has a cold spell-like ability of 2nd-level or higher available, as a standard action she can create a burst of cold energy in a 15-ft.-cone. This cone does 1d6 points of cold damage per level of the highest level cold spell-like ability she has available (Reflex DC 17 + spell level half). The saving throw is Charisma-based.</p><p><strong>Moonlight Visibility (Su) </strong> Valicia is supernaturally invisible except when in natural moonlight. She retains her invisibility even when attacking, but she can be sensed by the usual means for detecting invisible creatures, including see invisibility and invisibility purge. She is plainly visible when in an area completely bathed in moonlight, and has concealment when in an area of shadowy moonlight. </p><p><strong>Unearthly Grace (Su)</strong> Valicia adds her Charisma bonus (+7) to all her saving throws and as a deflection bonus to AC.</p><p></p><p> <strong>Winter wolf</strong>: 51 hp; p256 MM.</p><p> </p><p></p><p><strong>MacSpurn, male tainted raver advanced spriggan Rog3 CR 7</strong>CE Small fey</p><p><strong>Init </strong> +7; <strong>Senses </strong> low-light vision; Listen +6, Spot –3</p><p><strong>Languages </strong> Common, Giant</p><p><strong>AC </strong> 20 (+1 size, +6 Dex, +5 armour, -2 rage); touch 15, flat-footed 14; Dodge, Mobility; trap sense +1</p><p><strong>Immune </strong> confusion and insanity effects</p><p><strong>hp </strong> 79 (9 HD)</p><p><strong>Fort </strong> +8 <strong>Ref </strong> +15 <strong>Will </strong> +7; evasion; trap sense +1</p><p><strong>Spd </strong> 20 ft. (4 squares)</p><p><strong>Melee </strong> MWK shortsword +14 (1d4+4/19-20) or</p><p><strong>Melee </strong> MWK shortsword +12 (1d4+4/19-20) and MWK shortsword +12 (1d4+2/19-20)</p><p><strong>Ranged </strong> <em>produce flame </em> +13 touch (1d6+5 fire, range 120 ft.)</p><p><strong>Base Atk</strong> +5; <strong>Grp </strong> +5</p><p><strong>Attack Options</strong> sneak attack +5d6</p><p><strong>Special Actions </strong> change size</p><p><strong>Combat Gear </strong> potions of <em>cure moderate wounds </em> and <em>invisibility </em> (CL 3rd)</p><p><strong>Spell-like Abilities </strong> (CL 9th):</p><p>At will—<em>produce flame, scare </em> (DC 11), <em>shatter </em> (DC 11)</p><p><strong>Abilities</strong> Str 18, Dex 25, Con 20, Int 12, Wis 4, Cha 8</p><p><strong>SQ </strong> madness, perpetual rage</p><p><strong>Feats </strong> Dodge, Mobility, Two-Weapon Fighting, Weapon Finesse</p><p><strong>Skills </strong> Balance +9, Bluff +4, Climb +15, Diplomacy +1, Disable Device +16, Disguise –1 (add +2 acting), Gather Information +1, Hide +20, Intimidate +6, Jump –2, Knowledge (local) +6, Listen +6, Move Silently +20, Open Lock +22, Sleight of Hand +22, Tumble +19</p><p><strong>Possessions </strong> +1 MITHRAL chain shirt, MASTERWORK greatsword, 2 MASTERWORK shortswords, dagger, MASTERWORK thieves’ tools, boots of the winterlands, 100pp</p><p><strong>Change Size (Su) </strong> At will, a spriggan can change from Small to Large size and vice-versa.</p><p><strong>Madness (Ex) </strong> As a tainted raver, MacSpurn is irretrievably mad. He uses his Cha modifier on Will saves. His sanity can only be returned by a miracle or wish spell or similarly powerful magic.</p><p><strong>Perpetual Rage (Ex) </strong> As a tainted raver, MacSpurn is constantly in a state of insane fury similar to a barbarian’s rage, although he is not prevented from taking actions which require concentration, and can even act calmly and rationally.</p><p></p><p><strong>MacSpurn, Large size</strong></p><p>CE Large fey</p><p><strong>Init </strong> +5</p><p><strong>AC </strong> 19 (-1 size, +5 Dex, +2 natural, +5 armour, -2 rage); touch 12, flat-footed 14; Dodge; trap sense +1</p><p><strong>hp </strong> 106 (9 HD) [add +27 hp from Con +6]</p><p><strong>Fort </strong> +11 <strong>Ref </strong> +13</p><p><strong>Spd </strong> 30 ft. (6 squares)</p><p><strong>Melee </strong> MWK greatsword +15 (3d6+15/19-20) or</p><p><strong>Melee </strong> MWK shortsword +13 (1d8+10/19-20) and MWK shortsword +13 (1d8+5/19-20)</p><p><strong>Ranged </strong> <em>produce flame </em> +9 touch (1d6+5 fire, range 120 ft.)</p><p><strong>Space </strong> 10 ft.; <strong>Reach </strong> 10 ft.</p><p><strong>Base Atk </strong> +5; <strong>Grp </strong> +19</p><p><strong>Attack Options</strong> sneak attack +2d6</p><p><strong>Spell-like Abilities</strong> (unable to use)</p><p><strong>Abilities </strong> Str 30, Dex 21, Con 26</p><p><strong>Skills </strong> Balance +7, Climb +23, Hide +8, Jump +14, Move Silently +18, Open Lock +20, Sleight of Hand +20, Tumble +17</p><p></p><p> </p><p><strong>Moontouched fomorians (4) CR 7</strong></p><p>CE Large giant</p><p><strong>Init </strong> +3; <strong>Senses </strong> darkvision 60 ft.; low-light vision; scent; Listen +6, Spot +7</p><p><strong>Languages </strong> Giant</p><p><strong>AC </strong> 21 (-1 size, +3 Dex, +7 natural, +2 armour); touch 12, flat-footed 18</p><p><strong>hp </strong> 94 (9 HD); fast healing 2; <strong>DR </strong> 10/cold iron</p><p><strong>Resist </strong> cold 10; <strong>SR </strong> 18</p><p><strong>Fort </strong> +14 <strong>Ref </strong> +6 <strong>Will </strong> +5; +4 vs. enchantment effects</p><p><strong>Spd </strong> 40 ft. (8 squares)</p><p><strong>Melee </strong> <em>+1 SILVER battleaxe </em> +16/+11 (2d6+8/3) and gore +9 (2d6+4) and claw +9 (1d6+4); or</p><p><strong>Melee </strong> gore +14 (2d6+8) and 2 claws +9 (1d6+4)</p><p><strong>Ranged </strong> <em>searing light </em> +9 touch (4d8, range 190 ft.)</p><p><strong>Space </strong> 10 ft.; <strong>Reach </strong> 10 ft.</p><p><strong>Base Atk </strong> +7; <strong>Grp </strong> +19</p><p><strong>Attack </strong> Options Cleave, Improved Bull Rush, Power Attack</p><p><strong>Special Actions </strong> ferocity</p><p><strong>Spell-like Abilities </strong> (CL 9th):</p><p>3/day—<em>searing light</em></p><p><strong>Abilities </strong> Str 27, Dex 16, Con 23, Int 6, Wis 11, Cha 6</p><p><strong>Feats </strong> Cleave, Improved Bull Rush, Iron WillB, Power Attack, Weapon Focus (battleaxe)</p><p><strong>Skills </strong> Listen +6, Spot +7</p><p><strong>Possessions </strong> piecemeal armour (as leather), <em>+1 SILVER battleaxe</em></p><p><strong>Ferocity (Ex) </strong> A moontouched fomorian continues to fight when between 0 and 9 hit points.</p><p><strong>Description </strong> This giant humanoid stands over 8 feet tall, even though it is hunched over like an old man. Its head is porcine and features prominent tusks. Its pale, warty flesh is covered by scraps of fur, leather and metal, and it carries a large silvery axe over one shoulder. Despite its bowed legs and shuffling gait, it moves swiftly through the snow.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 4092601, member: 7884"] I have recently run an adventure with a pack of werewolves in competition with evil fey for control of a site of ritual sacrifice in a forest. Stats for the band of evil fey follow (this was designed for 10th level characters): [b]Valicia, the Blood Moon CR 11[/b] Female advanced half-vampire shadow nymph Unique CE Medium fey [b]Init[/b] +8; [B]Senses[/B] darkvision 60 ft; low-light vision; Listen +12, Spot +12 [B]Aura[/B] blinding beauty (30-ft.-radius, Fort DC 22 or be blinded) [B]Languages [/B] Common, Elven, Giant, Sylvan [B]AC[/B] 26 (+4 Dex, +2 natural, +3 armour, +7 deflection); touch 21, flat-footed 22 [B]hp[/B] 55 (10 HD); fast healing 2; [B]DR[/B] 10/cold iron and magic [B]Resist[/B] cold 15, electricity 5; [B]SR[/B] 22 [B]Fort[/B] +11 [B]Ref[/B] +18 [B]Will[/B] +17; evasion [B]Spd[/B] 45 ft. (9 squares), fly 90 ft. (good) [B]Melee[/B] MWK SILVER dagger +6 (1d4/19-20) or [B]Melee[/B] chill touch +5 touch (1d6 plus 1 Str) [B]Ranged[/B] cold [I]produce flame [/I] +9 touch (1d6+5 cold, range 120 ft.) [B]Base Atk [/B] +5; [B]Grp[/B] +5 [B]Special Actions [/B] blood drain 1d4 Con, enchanted gaze (30 ft., DC 22), energy burst [B]Combat Gear [/B] potion of [I]cat’s grace [/I] (CL 3rd) [B]Spell-like Abilities [/B] (CL 10th, CL 11th for cold spells): At will—[I]chill touch [/I] (+5 touch, DC 18), [I]dimension door [/I] (self plus 50 lb. of objects only), [I]faerie fire[/I], cold [I]produce flame[/I], [I]protection from good[/I], [I]resist energy[/I] 3/day—[I]burning blood [/I] (DC 21), empowered cold [I]flamestrike[/I] (DC 21), quickened cold [I]scorching ray [/I] (+9 ranged touch, range 55 ft.) 1/day—[I]baleful polymorph [/I] (DC 22), [I]summon nature’s ally V [/I] (nongood creatures only) [B]Abilities [/B] Str 10, Dex 19, Con 12, Int 16, Wis 17, Cha 24(22) [B]SQ [/B] moonlight visibility, unearthly grace, wild empathy +26 [B]Feats [/B] Empower Spell-like Ability (flamestrike), Energy Burst (cold), Energy Substitution (cold)B, Improved InitiativeB, Improved Toughness, Quicken Spell-like Ability (scorching ray) [B]Skills [/B] Bluff +22, Concentration +14, Diplomacy +24, Disguise +7 (add +2 when acting), Escape Artist +17, Handle Animal +20, Heal +13, Hide +10, Intimidate +9, Listen +12, Move Silently +17, Ride +6, Sense Motive +16, Spot +12, Use Rope +4 (add +2 with bindings) [B]Possessions [/B] bracers of armour +3, torc of Charisma +2 [B]Blood Drain (Ex)[/B] If Valicia pins an opponent in a grapple, she drains blood, dealing 1d4 Con damage per round. Every time she drains blood she gains 5 temporary hit points, which last for an hour. [B]Enchanted Gaze (Su)[/B] At will, as a standard action, Valicia can use her enchanted gaze on any creature within 30 ft. She can choose either to charm the creature or stun it with her otherworldly beauty. The charm has an effect identical to a charm monster spell (CL 10th, Will DC 22 resists), and is an enchantment, mind-affecting effect. The stunning gaze stuns the target creature for 2d4 rounds (Fort DC 22 resists). The saving throws are Charisma-based. [B]Energy Burst (Su)[/B] While Valicia has a cold spell-like ability of 2nd-level or higher available, as a standard action she can create a burst of cold energy in a 15-ft.-cone. This cone does 1d6 points of cold damage per level of the highest level cold spell-like ability she has available (Reflex DC 17 + spell level half). The saving throw is Charisma-based. [B]Moonlight Visibility (Su) [/B] Valicia is supernaturally invisible except when in natural moonlight. She retains her invisibility even when attacking, but she can be sensed by the usual means for detecting invisible creatures, including see invisibility and invisibility purge. She is plainly visible when in an area completely bathed in moonlight, and has concealment when in an area of shadowy moonlight. [B]Unearthly Grace (Su)[/B] Valicia adds her Charisma bonus (+7) to all her saving throws and as a deflection bonus to AC. [B]Winter wolf[/B]: 51 hp; p256 MM. [B]MacSpurn, male tainted raver advanced spriggan Rog3 CR 7[/B]CE Small fey [B]Init [/B] +7; [B]Senses [/B] low-light vision; Listen +6, Spot –3 [B]Languages [/B] Common, Giant [B]AC [/B] 20 (+1 size, +6 Dex, +5 armour, -2 rage); touch 15, flat-footed 14; Dodge, Mobility; trap sense +1 [B]Immune [/B] confusion and insanity effects [B]hp [/B] 79 (9 HD) [B]Fort [/B] +8 [B]Ref [/B] +15 [B]Will [/B] +7; evasion; trap sense +1 [B]Spd [/B] 20 ft. (4 squares) [B]Melee [/B] MWK shortsword +14 (1d4+4/19-20) or [B]Melee [/B] MWK shortsword +12 (1d4+4/19-20) and MWK shortsword +12 (1d4+2/19-20) [B]Ranged [/B] [I]produce flame [/I] +13 touch (1d6+5 fire, range 120 ft.) [B]Base Atk[/B] +5; [B]Grp [/B] +5 [B]Attack Options[/B] sneak attack +5d6 [B]Special Actions [/B] change size [B]Combat Gear [/B] potions of [I]cure moderate wounds [/I] and [I]invisibility [/I] (CL 3rd) [B]Spell-like Abilities [/B] (CL 9th): At will—[I]produce flame, scare [/I] (DC 11), [I]shatter [/I] (DC 11) [B]Abilities[/B] Str 18, Dex 25, Con 20, Int 12, Wis 4, Cha 8 [B]SQ [/B] madness, perpetual rage [B]Feats [/B] Dodge, Mobility, Two-Weapon Fighting, Weapon Finesse [B]Skills [/B] Balance +9, Bluff +4, Climb +15, Diplomacy +1, Disable Device +16, Disguise –1 (add +2 acting), Gather Information +1, Hide +20, Intimidate +6, Jump –2, Knowledge (local) +6, Listen +6, Move Silently +20, Open Lock +22, Sleight of Hand +22, Tumble +19 [B]Possessions [/B] +1 MITHRAL chain shirt, MASTERWORK greatsword, 2 MASTERWORK shortswords, dagger, MASTERWORK thieves’ tools, boots of the winterlands, 100pp [B]Change Size (Su) [/B] At will, a spriggan can change from Small to Large size and vice-versa. [B]Madness (Ex) [/B] As a tainted raver, MacSpurn is irretrievably mad. He uses his Cha modifier on Will saves. His sanity can only be returned by a miracle or wish spell or similarly powerful magic. [B]Perpetual Rage (Ex) [/B] As a tainted raver, MacSpurn is constantly in a state of insane fury similar to a barbarian’s rage, although he is not prevented from taking actions which require concentration, and can even act calmly and rationally. [B]MacSpurn, Large size[/B] CE Large fey [B]Init [/B] +5 [B]AC [/B] 19 (-1 size, +5 Dex, +2 natural, +5 armour, -2 rage); touch 12, flat-footed 14; Dodge; trap sense +1 [B]hp [/B] 106 (9 HD) [add +27 hp from Con +6] [B]Fort [/B] +11 [B]Ref [/B] +13 [B]Spd [/B] 30 ft. (6 squares) [B]Melee [/B] MWK greatsword +15 (3d6+15/19-20) or [B]Melee [/B] MWK shortsword +13 (1d8+10/19-20) and MWK shortsword +13 (1d8+5/19-20) [B]Ranged [/B] [I]produce flame [/I] +9 touch (1d6+5 fire, range 120 ft.) [B]Space [/B] 10 ft.; [B]Reach [/B] 10 ft. [B]Base Atk [/B] +5; [B]Grp [/B] +19 [B]Attack Options[/B] sneak attack +2d6 [B]Spell-like Abilities[/B] (unable to use) [B]Abilities [/B] Str 30, Dex 21, Con 26 [B]Skills [/B] Balance +7, Climb +23, Hide +8, Jump +14, Move Silently +18, Open Lock +20, Sleight of Hand +20, Tumble +17 [B]Moontouched fomorians (4) CR 7[/B] CE Large giant [B]Init [/B] +3; [B]Senses [/B] darkvision 60 ft.; low-light vision; scent; Listen +6, Spot +7 [B]Languages [/B] Giant [B]AC [/B] 21 (-1 size, +3 Dex, +7 natural, +2 armour); touch 12, flat-footed 18 [B]hp [/B] 94 (9 HD); fast healing 2; [B]DR [/B] 10/cold iron [B]Resist [/B] cold 10; [B]SR [/B] 18 [B]Fort [/B] +14 [B]Ref [/B] +6 [B]Will [/B] +5; +4 vs. enchantment effects [B]Spd [/B] 40 ft. (8 squares) [B]Melee [/B] [I]+1 SILVER battleaxe [/I] +16/+11 (2d6+8/3) and gore +9 (2d6+4) and claw +9 (1d6+4); or [B]Melee [/B] gore +14 (2d6+8) and 2 claws +9 (1d6+4) [B]Ranged [/B] [I]searing light [/I] +9 touch (4d8, range 190 ft.) [B]Space [/B] 10 ft.; [B]Reach [/B] 10 ft. [B]Base Atk [/B] +7; [B]Grp [/B] +19 [B]Attack [/B] Options Cleave, Improved Bull Rush, Power Attack [B]Special Actions [/B] ferocity [B]Spell-like Abilities [/B] (CL 9th): 3/day—[I]searing light[/I] [B]Abilities [/B] Str 27, Dex 16, Con 23, Int 6, Wis 11, Cha 6 [B]Feats [/B] Cleave, Improved Bull Rush, Iron WillB, Power Attack, Weapon Focus (battleaxe) [B]Skills [/B] Listen +6, Spot +7 [B]Possessions [/B] piecemeal armour (as leather), [I]+1 SILVER battleaxe[/I] [B]Ferocity (Ex) [/B] A moontouched fomorian continues to fight when between 0 and 9 hit points. [B]Description [/B] This giant humanoid stands over 8 feet tall, even though it is hunched over like an old man. Its head is porcine and features prominent tusks. Its pale, warty flesh is covered by scraps of fur, leather and metal, and it carries a large silvery axe over one shoulder. Despite its bowed legs and shuffling gait, it moves swiftly through the snow. Cheers, Al'Kelhar [/QUOTE]
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Brainstorming: Need a big nasty for "Bad Moon Waning"
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