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Brainstorming needed for DnDNext playtest: "Against the Tyranny of the Frost Giants!"
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<blockquote data-quote="steeldragons" data-source="post: 6090103" data-attributes="member: 92511"><p>Hmmm. Well, this is a toughy since it is totally dependent on the flavor of the world you want to expose them to...For myself/what I see as reasonable, in keeping with the stated intentions of 5e to keep magic items uncommon...I'd go with something/thinking like this...come journey with me through the PCs non-existent history <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />...</p><p></p><p>1st level. Nada.</p><p>By 3rd level they've found expendables (potion/scroll) or minor item. By the time they reach 9th, they've gone through who knows how many, but have 1 (or still possess the minor item).</p><p>By 5th level they have acquired a magic weapon (no higher than +2)<em><strong> or</strong></em> something defensive (armor, shield, ring or cloak) <em><strong>or </strong></em>minor magic item (like a wand or staff of striking for casters who wouldn't be interested in magic weapons) ...Caster classes get an additional expendable or minor item.</p><p>7th level gets them a either a second weapon/armor/shield or miscellaneous/wondrous item.</p><p></p><p>9th level...the adventure begins, who knows what wonders are yet to be had? </p><p></p><p>So, just to flesh out, your starting 9th level PCs would have [totally hypothetically]</p><p>Fighter 1 picks up: (3) potion of healing, (5) Longsword +2, and (7) 10 Arrows +1 (for her short bow)</p><p>Fighter 2, a dwarf: (3) scroll of protection from undead (<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, (5) Shield +2, and (7) Hammer +1</p><p>Cleric: (3) scroll of 3 spells, (5) Scale mail +1 and a potion of giant strength, (7) boots of levitation.</p><p>Mage 1: (3) potion of water breathing, (5) cloak of protection +2 and a scroll of 2 spells, (7) staff of fireballs (think i just made that up, but like mages with staves more than wands. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Thief, the halfling, of course: (3) ring of warmth, (5) dagger +1, +3 vs. giants, (7) rope of climbing</p><p>Fighter/Mage...a.k.a. the elf!: (3) potion of flying, (5) longbow +1 and scroll of 2 spells, (7) cloak of elvinkind</p><p>etc..</p><p>etc...</p><p></p><p>Think that looks decent...even, maybe a bit light. Throw everyone an extra miscellaneous item? But either way, for a one shot/4 hour session seems adequate.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6090103, member: 92511"] Hmmm. Well, this is a toughy since it is totally dependent on the flavor of the world you want to expose them to...For myself/what I see as reasonable, in keeping with the stated intentions of 5e to keep magic items uncommon...I'd go with something/thinking like this...come journey with me through the PCs non-existent history :cool:... 1st level. Nada. By 3rd level they've found expendables (potion/scroll) or minor item. By the time they reach 9th, they've gone through who knows how many, but have 1 (or still possess the minor item). By 5th level they have acquired a magic weapon (no higher than +2)[I][B] or[/B][/I] something defensive (armor, shield, ring or cloak) [I][B]or [/B][/I]minor magic item (like a wand or staff of striking for casters who wouldn't be interested in magic weapons) ...Caster classes get an additional expendable or minor item. 7th level gets them a either a second weapon/armor/shield or miscellaneous/wondrous item. 9th level...the adventure begins, who knows what wonders are yet to be had? So, just to flesh out, your starting 9th level PCs would have [totally hypothetically] Fighter 1 picks up: (3) potion of healing, (5) Longsword +2, and (7) 10 Arrows +1 (for her short bow) Fighter 2, a dwarf: (3) scroll of protection from undead (;), (5) Shield +2, and (7) Hammer +1 Cleric: (3) scroll of 3 spells, (5) Scale mail +1 and a potion of giant strength, (7) boots of levitation. Mage 1: (3) potion of water breathing, (5) cloak of protection +2 and a scroll of 2 spells, (7) staff of fireballs (think i just made that up, but like mages with staves more than wands. :) Thief, the halfling, of course: (3) ring of warmth, (5) dagger +1, +3 vs. giants, (7) rope of climbing Fighter/Mage...a.k.a. the elf!: (3) potion of flying, (5) longbow +1 and scroll of 2 spells, (7) cloak of elvinkind etc.. etc... Think that looks decent...even, maybe a bit light. Throw everyone an extra miscellaneous item? But either way, for a one shot/4 hour session seems adequate. [/QUOTE]
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