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<blockquote data-quote="Stalker0" data-source="post: 4428851" data-attributes="member: 5889"><p>Remember in 3rd edition the explosion of new abilities and spells that came out of the swift/immediate action mechanic? That was a subsystem that allowed others to create a myriad of new things.</p><p></p><p>This thread is designed to do just that for 4th edition. Just as the brutal property we have seen previewed will allow people to create new kinds of weapons, what other mechanics can we introduce that will open the door for the imagination of others?</p><p></p><p>The idea of this thread is not to create new weapons, but new categories of weapon. Not new powers, but new ways that powers could be used so others can craft them.</p><p></p><p>Here are my first few attempts:</p><p></p><p><strong>Heroic Powers:</strong> These powers gain some benefit if you are using them while spending an action point.</p><p></p><p><strong>Combination Powers:</strong> These encounter powers or dailies get some benefit if you use them right after using a specific at-will power.</p><p></p><p><strong>Patient Powers:</strong> These powers gain some benefit if you did not attack at all last turn.</p><p></p><p><strong>Status Dependent Weapons:</strong> These weapons gain a bonus if used against a target with a specific status effect. For example, crippling weapon gains a +1 to attack rolls against dazed or stunned targets.</p><p></p><p><strong>Status Helping Weapons:</strong> These weapons gain a bonus when used in conjunction with a power that causes a status effect. Example: A barbed weapon that grants a +1 to attack rolls in conjunction with powers that cause slowing or immobilizing effects.</p><p></p><p><strong>Minor Powers:</strong> Instead of getting 1 new encounter power, you could get 3 minor powers for example, each of them working once per encounter and providing a much smaller bonus. Or a power that could be used multiple times per encounter...but not at will. Further, some of these might be gainable by a feat. Example: As a minor action, once per encounter, gain +1 to your speed.</p><p></p><p><strong>Milestone Powers:</strong> You can get this instead of a daily. Weaker than a daily, but usable every milestone.</p><p></p><p><strong>Healing Surge Feats:</strong> Allows you to spend a healing surge to gain some extra bonus to your actions.</p><p></p><p><strong>Teamwork Powers:</strong> Gains a special bonus if used in the same round as another teamwork power.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4428851, member: 5889"] Remember in 3rd edition the explosion of new abilities and spells that came out of the swift/immediate action mechanic? That was a subsystem that allowed others to create a myriad of new things. This thread is designed to do just that for 4th edition. Just as the brutal property we have seen previewed will allow people to create new kinds of weapons, what other mechanics can we introduce that will open the door for the imagination of others? The idea of this thread is not to create new weapons, but new categories of weapon. Not new powers, but new ways that powers could be used so others can craft them. Here are my first few attempts: [B]Heroic Powers:[/B] These powers gain some benefit if you are using them while spending an action point. [B]Combination Powers:[/B] These encounter powers or dailies get some benefit if you use them right after using a specific at-will power. [B]Patient Powers:[/B] These powers gain some benefit if you did not attack at all last turn. [B]Status Dependent Weapons:[/B] These weapons gain a bonus if used against a target with a specific status effect. For example, crippling weapon gains a +1 to attack rolls against dazed or stunned targets. [B]Status Helping Weapons:[/B] These weapons gain a bonus when used in conjunction with a power that causes a status effect. Example: A barbed weapon that grants a +1 to attack rolls in conjunction with powers that cause slowing or immobilizing effects. [B]Minor Powers:[/B] Instead of getting 1 new encounter power, you could get 3 minor powers for example, each of them working once per encounter and providing a much smaller bonus. Or a power that could be used multiple times per encounter...but not at will. Further, some of these might be gainable by a feat. Example: As a minor action, once per encounter, gain +1 to your speed. [B]Milestone Powers:[/B] You can get this instead of a daily. Weaker than a daily, but usable every milestone. [B]Healing Surge Feats:[/B] Allows you to spend a healing surge to gain some extra bonus to your actions. [B]Teamwork Powers:[/B] Gains a special bonus if used in the same round as another teamwork power. [/QUOTE]
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