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<blockquote data-quote="fissionessence" data-source="post: 4429158" data-attributes="member: 63357"><p>The other day I was looking at Magic cards for inspiration, and I saw the Flashback mechanic. From that, I got a similar idea to a couple posted above: the daily power would recharge after two milestones. It's like the one where it recharges every milestone, but since it's less frequent the power itself can be a little stronger. This should usually end up being a 'twice per day' power, and actually encourages the players to go longer. The every-milestone powers might as well, but they might not be concerned if they've already used it twice. If the player has to wait for two milestones (so the second use would be available starting in the fifth encounter of the day), the player would constantly be striving to stretch out the adventuring day so he can get his second usage. If each player had one such power, then their adventuring days would be consistently long.</p><p></p><p>Another idea is from <a href="http://www.enworld.org/forum/showthread.php?t=238746" target="_blank">this</a> thread. One idea there is to make 'attacks' using your skills as your attack modifier, or using some strange number as the defense you're attacking, such as [encounter level + 10].</p><p></p><p>~</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4429158, member: 63357"] The other day I was looking at Magic cards for inspiration, and I saw the Flashback mechanic. From that, I got a similar idea to a couple posted above: the daily power would recharge after two milestones. It's like the one where it recharges every milestone, but since it's less frequent the power itself can be a little stronger. This should usually end up being a 'twice per day' power, and actually encourages the players to go longer. The every-milestone powers might as well, but they might not be concerned if they've already used it twice. If the player has to wait for two milestones (so the second use would be available starting in the fifth encounter of the day), the player would constantly be striving to stretch out the adventuring day so he can get his second usage. If each player had one such power, then their adventuring days would be consistently long. Another idea is from [URL="http://www.enworld.org/forum/showthread.php?t=238746"]this[/URL] thread. One idea there is to make 'attacks' using your skills as your attack modifier, or using some strange number as the defense you're attacking, such as [encounter level + 10]. ~ [/QUOTE]
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