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<blockquote data-quote="Crashy75" data-source="post: 4429950" data-attributes="member: 11017"><p>An interesting idea. The extra bonus can be used a maximum of once every other encounter. So, if this idea is used for an encounter power, the bonus should reflect that. Also, if you are "wasting" an action point on this- that is, giving up an extra action for this special bonus, then it should be even more powerful. The (unmodified) power itself could probably be equal to a normal encounter power, or close to it, either way. You would have to use it at least once every other encounter without the extra bonus. It should still be worth a power selection. </p><p></p><p>As a daily, you can pretty much assume that it will be used in conjunction with the action point. They should probably be better with the action point use than a standard power of that level but worse without. </p><p></p><p></p><p>I see this more as a feat thing. I believe there were similar feats in 3e. They would be similar to the "Astra fire" type feats, but provide better bonuses; and the more restrictive the combo, the better the bonus. </p><p></p><p></p><p></p><p>Reminds me of the 3.5 scout. That standard action is probably going to be used for movement (or utilities). Either way, I see the ranger as a candidate for this. </p><p></p><p></p><p></p><p></p><p><strong>Status Helping Weapons:</strong> These weapons gain a bonus when used in conjunction with a power that causes a status effect. Example: A barbed weapon that grants a +1 to attack rolls in conjunction with powers that cause slowing or immobilizing effects.</p></blockquote><p></p><p>(We should number these and I think it would be a good idea to update the OP with the best suggestions). I see these two as related. </p><p>We might get this in the Adv. Vault though fighters do sort of do the second one already. It would be interesting to use the first suggestion in conjunction with the second "fighter powers" abilities. For example, hammers that are good vs. stunned opponents (coupled with weapon specific powers that stun if a hammer).</p><p></p><p></p><p>Or these could be available 1-1 as a feat. Personally, I was thinking of converting some of the weaker powers/non-combat powers as feats. It could get a little wonky messing with the number of powers unilaterally. It would be a nightmare to balance. Well, it'll probably be hard anyway. </p><p></p><p></p><p></p><p>I don't like the idea of some pc's having daily and others having milestones, honestly. PErhaps an alt. rule that allows a pc to recharge a daily? </p><p></p><p></p><p>I really like this one. I see warriors "shaking it off" to get an extra save or temp hit points. A wizard might be able to put a little of his life force into a spell to give it a little more oomph. Oh yeah, I'm going to have to get cracking on this!</p><p></p><p></p><p>No ideas. </p><p></p><p> </p><p>This would have to be carefully balanced. Perhaps this could be combined with the healing surge idea. Perhaps one would have to spend a healing surge to regain a lesser version of the power. Hmmm, or combined with MR's ideas on daily/encounter dual powers, one could "regain" the use of one's encounter power with a healing surge even if one did use their daily. </p><p></p><p></p><p>This is interesting. I could see this as a psionic leader with a different implementation. Powers that have increased affects based on how many allies are nearby. I don't think "hivemind" would be the best name though. Battlemind perhaps?</p><p></p><p>Alternatively, with the same implementation, it could be a subgroup of "Summoner" powers. </p><p></p><p></p><p></p><p>Sounds good. The power would have to be slightly weaker if it doesn't bring down the foe, but slightly stronger if it does. </p><p></p><p>Alternatively, this could be a feat class- giving a bonuses for bringing down foe(s). Considering minions, the feat shouldn't be too powerful and should probably not stack. Also, if there are multiple feats of this type, the player should only gain a single bonus for bringing down a single foe. Also, it should probably specify a melee attack (looking at you wizard!) </p><p></p><p></p><p>I could see a class based around this concept. This could be tied to the "patience" idea above. </p><p></p><p></p><p>This is a good idea. See above. This is definitely a candidate for a class concept. I almost see a sorcerer-type class based on this. </p><p></p><p>Perhaps one could gain a bonus to certain keywords powers as long as the power hasn't been used. Also, feats could be introduced that would allow one to use an encounter/at-will if one hasn't used the daily (I favor dailies for this). I'm not sure that a single power should give two powers at least without a feat charge.</p><p>---</p><p></p><p></p><p></p><p>I like this. A lot. I've had similar thoughts regarding powers such as beguiling tongue. I love the power and the flavor but I don't think one should sacrifice combat ability to improve out of combat ability at least with regard to powers. I think charging feats is enough. I had thought originally to convert some of these powers to feats but perhaps a non-combat meta class system might be a better route. I could see going a route similar to paragon paths and epic destinies. I could see a few of these (call them "archetypes" or "Heroic Archetypes" to go with "Paragon Paths" and "Epic Destinies"?) Each class would have access to certain archetypes or open it up and allow free choice. Each “class” could do things like give free training in a single skill and/or either a choice or specific ‘powers’ at specific levels.</p><p>[/QUOTE]</p>
[QUOTE="Crashy75, post: 4429950, member: 11017"] An interesting idea. The extra bonus can be used a maximum of once every other encounter. So, if this idea is used for an encounter power, the bonus should reflect that. Also, if you are "wasting" an action point on this- that is, giving up an extra action for this special bonus, then it should be even more powerful. The (unmodified) power itself could probably be equal to a normal encounter power, or close to it, either way. You would have to use it at least once every other encounter without the extra bonus. It should still be worth a power selection. As a daily, you can pretty much assume that it will be used in conjunction with the action point. They should probably be better with the action point use than a standard power of that level but worse without. I see this more as a feat thing. I believe there were similar feats in 3e. They would be similar to the "Astra fire" type feats, but provide better bonuses; and the more restrictive the combo, the better the bonus. Reminds me of the 3.5 scout. That standard action is probably going to be used for movement (or utilities). Either way, I see the ranger as a candidate for this. [B]Status Helping Weapons:[/B] These weapons gain a bonus when used in conjunction with a power that causes a status effect. Example: A barbed weapon that grants a +1 to attack rolls in conjunction with powers that cause slowing or immobilizing effects.[/QUOTE] (We should number these and I think it would be a good idea to update the OP with the best suggestions). I see these two as related. We might get this in the Adv. Vault though fighters do sort of do the second one already. It would be interesting to use the first suggestion in conjunction with the second "fighter powers" abilities. For example, hammers that are good vs. stunned opponents (coupled with weapon specific powers that stun if a hammer). Or these could be available 1-1 as a feat. Personally, I was thinking of converting some of the weaker powers/non-combat powers as feats. It could get a little wonky messing with the number of powers unilaterally. It would be a nightmare to balance. Well, it'll probably be hard anyway. I don't like the idea of some pc's having daily and others having milestones, honestly. PErhaps an alt. rule that allows a pc to recharge a daily? I really like this one. I see warriors "shaking it off" to get an extra save or temp hit points. A wizard might be able to put a little of his life force into a spell to give it a little more oomph. Oh yeah, I'm going to have to get cracking on this! No ideas. This would have to be carefully balanced. Perhaps this could be combined with the healing surge idea. Perhaps one would have to spend a healing surge to regain a lesser version of the power. Hmmm, or combined with MR's ideas on daily/encounter dual powers, one could "regain" the use of one's encounter power with a healing surge even if one did use their daily. This is interesting. I could see this as a psionic leader with a different implementation. Powers that have increased affects based on how many allies are nearby. I don't think "hivemind" would be the best name though. Battlemind perhaps? Alternatively, with the same implementation, it could be a subgroup of "Summoner" powers. Sounds good. The power would have to be slightly weaker if it doesn't bring down the foe, but slightly stronger if it does. Alternatively, this could be a feat class- giving a bonuses for bringing down foe(s). Considering minions, the feat shouldn't be too powerful and should probably not stack. Also, if there are multiple feats of this type, the player should only gain a single bonus for bringing down a single foe. Also, it should probably specify a melee attack (looking at you wizard!) I could see a class based around this concept. This could be tied to the "patience" idea above. This is a good idea. See above. This is definitely a candidate for a class concept. I almost see a sorcerer-type class based on this. Perhaps one could gain a bonus to certain keywords powers as long as the power hasn't been used. Also, feats could be introduced that would allow one to use an encounter/at-will if one hasn't used the daily (I favor dailies for this). I'm not sure that a single power should give two powers at least without a feat charge. --- I like this. A lot. I've had similar thoughts regarding powers such as beguiling tongue. I love the power and the flavor but I don't think one should sacrifice combat ability to improve out of combat ability at least with regard to powers. I think charging feats is enough. I had thought originally to convert some of these powers to feats but perhaps a non-combat meta class system might be a better route. I could see going a route similar to paragon paths and epic destinies. I could see a few of these (call them "archetypes" or "Heroic Archetypes" to go with "Paragon Paths" and "Epic Destinies"?) Each class would have access to certain archetypes or open it up and allow free choice. Each “class” could do things like give free training in a single skill and/or either a choice or specific ‘powers’ at specific levels. [/QUOTE]
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