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<blockquote data-quote="Cwheeler" data-source="post: 4430462" data-attributes="member: 72242"><p>Much smoother <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Nice idea; very cinematic. Lots of potential.</p><p></p><p></p><p></p><p></p><p>I'm working on something similar at the moment, a system in which players chose a 'vocation' in addition to their class. Sample vocations include Aristocrat, Entertainer, Merchant or Gambler. (this is actually designed to dovetail with a social encounter system that I've almost finished putting together.)</p><p></p><p>Each vocation grants 'social powers' (I'm thinking of calling them interactions), which are divided into three categories: Encounter, Daily and Weekly. </p><p></p><p>I want the Encounter Interactions to be the equivalent of at-will combat powers, with each character getting to chose from an available list for their vocation. Encounter interactions will scale with character level.</p><p></p><p>The Daily Interactions are the equivalent of encounter combat powers, and characters will replace and upgrade them as they go up levels.</p><p></p><p>For the Weeklies, I'm considering rather large effects that link to the game world, such as pulling in favors, organizing travel to obscure locations, blackmailing people, or threatening peoples finances.</p><p></p><p>Weekly powers can be recharged by engaging in your vocation in three days of 'down-time' (the equivalent of an extended rest).</p><p></p><p>At the moment, I'm having a little trouble nutting out the specifics of the powers though. Any suggestions?</p><p></p><p>(perhaps this post should be forked...)</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4430462, member: 72242"] Much smoother :) Nice idea; very cinematic. Lots of potential. I'm working on something similar at the moment, a system in which players chose a 'vocation' in addition to their class. Sample vocations include Aristocrat, Entertainer, Merchant or Gambler. (this is actually designed to dovetail with a social encounter system that I've almost finished putting together.) Each vocation grants 'social powers' (I'm thinking of calling them interactions), which are divided into three categories: Encounter, Daily and Weekly. I want the Encounter Interactions to be the equivalent of at-will combat powers, with each character getting to chose from an available list for their vocation. Encounter interactions will scale with character level. The Daily Interactions are the equivalent of encounter combat powers, and characters will replace and upgrade them as they go up levels. For the Weeklies, I'm considering rather large effects that link to the game world, such as pulling in favors, organizing travel to obscure locations, blackmailing people, or threatening peoples finances. Weekly powers can be recharged by engaging in your vocation in three days of 'down-time' (the equivalent of an extended rest). At the moment, I'm having a little trouble nutting out the specifics of the powers though. Any suggestions? (perhaps this post should be forked...) [/QUOTE]
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