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<blockquote data-quote="Szatany" data-source="post: 4432317" data-attributes="member: 21178"><p><strong>Persistent Damage</strong> - as ongoing damage (per round) but target doesn't save. Instead effect ends with the encounter.</p><p></p><p><strong>Wild (magic)</strong> - attack powers that have extra effect if you roll a specific natural number.</p><p></p><p>for example:</p><p><strong>Jet of Changeflame [Fire, Wild]</strong></p><p>Cha vs. Ref, ranged 10 etc etc.</p><p>Deals 3d12+Cha damage.</p><p><strong>Wild Effect 3:</strong> Target is dazed (save ends)</p><p><strong>Wild Effect 13:</strong> Target is blinded (save ends)</p><p></p><p><strong>Accurate</strong> - this power is not expanded if you roll a natural 20 on hit.</p><p></p><p><strong>Yardstone Powers</strong> - effects are dependant how many fights passed since last extended rest (the more, the greater the power)</p></blockquote><p></p>
[QUOTE="Szatany, post: 4432317, member: 21178"] [B]Persistent Damage[/B] - as ongoing damage (per round) but target doesn't save. Instead effect ends with the encounter. [B]Wild (magic)[/B] - attack powers that have extra effect if you roll a specific natural number. for example: [B]Jet of Changeflame [Fire, Wild][/B] Cha vs. Ref, ranged 10 etc etc. Deals 3d12+Cha damage. [B]Wild Effect 3:[/B] Target is dazed (save ends) [B]Wild Effect 13:[/B] Target is blinded (save ends) [B]Accurate[/B] - this power is not expanded if you roll a natural 20 on hit. [B]Yardstone Powers[/B] - effects are dependant how many fights passed since last extended rest (the more, the greater the power) [/QUOTE]
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