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Brainstorming on a Duo group campaign (DM + 2 players)
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<blockquote data-quote="FrogReaver" data-source="post: 7528821" data-attributes="member: 6795602"><p>I've played in many low player campaigns. So I know a bit how they tend to work. </p><p></p><p>A few thoughts: </p><p>"Magic is rare and using it will cause word to get out...." sounds cool but it doesn't play well given 5e's breadth of spell casting options. It's a good trope to have when mundane people aren't nearly as powerful as the caster, but in 5e the mundane fighter and the wizard and more or less balanced. I hope you drop this idea. </p><p></p><p>Instead for a low player game I would find a way to embrace magic items as they can really help round out low person parties by giving them interesting things to do in all pillars regardless of the class they chose. </p><p></p><p>Perhaps self casted magical effects like magic missile and fireball are rare because all people that could become wizards instead devote their time crafting magical items as that is one of the most lucrative, respected and safest careers.</p><p></p><p>Be prepared to add in a DM PC to keep things rolling smoothly. They may need either a tank or healer to keep combat running smoothly so be prepared to grant them that. </p><p></p><p>For out of combat tasks they can hire non-combat focused NPC's or purchase magic items to fill in the gaps.</p><p></p><p>Instead of having lifestyle keep players from disease etc, I would instead just tie it into how lucrative of jobs they could get. If they spend all their time with the rich and powerful then they open up more interesting jobs that pay better etc. </p><p></p><p>I would start them off at level 3. That will allow them to fight about on par with a 4 man level 1 party.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7528821, member: 6795602"] I've played in many low player campaigns. So I know a bit how they tend to work. A few thoughts: "Magic is rare and using it will cause word to get out...." sounds cool but it doesn't play well given 5e's breadth of spell casting options. It's a good trope to have when mundane people aren't nearly as powerful as the caster, but in 5e the mundane fighter and the wizard and more or less balanced. I hope you drop this idea. Instead for a low player game I would find a way to embrace magic items as they can really help round out low person parties by giving them interesting things to do in all pillars regardless of the class they chose. Perhaps self casted magical effects like magic missile and fireball are rare because all people that could become wizards instead devote their time crafting magical items as that is one of the most lucrative, respected and safest careers. Be prepared to add in a DM PC to keep things rolling smoothly. They may need either a tank or healer to keep combat running smoothly so be prepared to grant them that. For out of combat tasks they can hire non-combat focused NPC's or purchase magic items to fill in the gaps. Instead of having lifestyle keep players from disease etc, I would instead just tie it into how lucrative of jobs they could get. If they spend all their time with the rich and powerful then they open up more interesting jobs that pay better etc. I would start them off at level 3. That will allow them to fight about on par with a 4 man level 1 party. [/QUOTE]
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Brainstorming on a Duo group campaign (DM + 2 players)
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