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General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming on spell fixes
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<blockquote data-quote="Celebrim" data-source="post: 5471415" data-attributes="member: 4937"><p>One of the main reason's you don't see Mord's Disjunction used more often by the PC's is that at best it is likely to destroy a significant amount of treasure, reducing the effective character level of the party over time by putting the party below the game's expected character wealth by level. Additionally, in close quarters setting off a Disjunction risks destroying some of the parties own gear which would be a fate literally worse than death (in that its much harder to recover from) if you are playing RAW.</p><p></p><p>But if Mord's Disjuction only suppresses magical items for a limited but lengthy period (in terms of the average length of a combat), then both of these drawbacks are elimenated. </p><p></p><p>As for fixing it, to be honest I have given almost no thought to balancing 9th level spells. I don't play in that level range, and it just doesn't concern me much. I would say that from my experience in the mid to high levels, some sort of 'nuclear option' like Disjunction is probably necessary for the game as otherwise buffing up is just too strong of an option. Whether Disjunction goes too far is something I could only say after significant experience with the spell. Also, I would say that Disjunction is a spell that much more strongly favors NPC's than PC's and as such 'balance' wouldn't be my primary concern. I'd be more concerned about its ability to be game wrecking.</p><p></p><p>But, off the top of my head, the one essential fix I see for the spell is that you need to fix the math such that you end up with a 1e like structure to saving throws were the higher the level of the character the more likely he is to pass a saving throw. Currently, and especially without heavy optimization (Christmas tree), spell other DC's climb faster than a character's expected saving bonus especially in poor saves. As a result, this spell is much more destructive than it really should be against high level targets.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5471415, member: 4937"] One of the main reason's you don't see Mord's Disjunction used more often by the PC's is that at best it is likely to destroy a significant amount of treasure, reducing the effective character level of the party over time by putting the party below the game's expected character wealth by level. Additionally, in close quarters setting off a Disjunction risks destroying some of the parties own gear which would be a fate literally worse than death (in that its much harder to recover from) if you are playing RAW. But if Mord's Disjuction only suppresses magical items for a limited but lengthy period (in terms of the average length of a combat), then both of these drawbacks are elimenated. As for fixing it, to be honest I have given almost no thought to balancing 9th level spells. I don't play in that level range, and it just doesn't concern me much. I would say that from my experience in the mid to high levels, some sort of 'nuclear option' like Disjunction is probably necessary for the game as otherwise buffing up is just too strong of an option. Whether Disjunction goes too far is something I could only say after significant experience with the spell. Also, I would say that Disjunction is a spell that much more strongly favors NPC's than PC's and as such 'balance' wouldn't be my primary concern. I'd be more concerned about its ability to be game wrecking. But, off the top of my head, the one essential fix I see for the spell is that you need to fix the math such that you end up with a 1e like structure to saving throws were the higher the level of the character the more likely he is to pass a saving throw. Currently, and especially without heavy optimization (Christmas tree), spell other DC's climb faster than a character's expected saving bonus especially in poor saves. As a result, this spell is much more destructive than it really should be against high level targets. [/QUOTE]
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