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General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming on spell fixes
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5473144" data-attributes="member: 4682"><p>I could get behind a 20-level progression for spells. The advantages are compelling for me.</p><p></p><p>Related to spells, the obnoxiousness of the buff-debuff routine makes high-level game play in 3.x nearly onerous enough that many fans of 3e stop campaigns before they ever get to those levels. Even at low levels a <em>dispel magic</em> tossed at a party, or anti-magic brought upon a mid-level party causes far more pain to the players than is necessary. The pain comes from having to recalculate buffs that have been applied to attributes (<em>bulls's strength</em>, <em>enlarge</em>, etc.), AC (<em>protection from evil</em>, <em>haste</em>, <em>enlarge</em>, etc.), attack rolls (<em>heroism</em>, <em>haste</em>, <em>enlarge</em>, etc.), hit points (<em>false life</em>, etc.), <em>saves</em> (<em>haste</em>, etc.) . . . not to mention size modifiers!</p><p></p><p>IMO, this deserves discussion for potential remedy. Maybe that means reducing the number of characteristics that can be boosted by magic (spells or items). Maybe it means reducing the number of magical means that boost characteristics. Maybe it means revising <em>dispel magic</em> and anti-magic.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5473144, member: 4682"] I could get behind a 20-level progression for spells. The advantages are compelling for me. Related to spells, the obnoxiousness of the buff-debuff routine makes high-level game play in 3.x nearly onerous enough that many fans of 3e stop campaigns before they ever get to those levels. Even at low levels a [I]dispel magic[/I] tossed at a party, or anti-magic brought upon a mid-level party causes far more pain to the players than is necessary. The pain comes from having to recalculate buffs that have been applied to attributes ([I]bulls's strength[/I], [I]enlarge[/I], etc.), AC ([I]protection from evil[/I], [I]haste[/I], [I]enlarge[/I], etc.), attack rolls ([I]heroism[/I], [I]haste[/I], [I]enlarge[/I], etc.), hit points ([I]false life[/I], etc.), [I]saves[/I] ([I]haste[/I], etc.) . . . not to mention size modifiers! IMO, this deserves discussion for potential remedy. Maybe that means reducing the number of characteristics that can be boosted by magic (spells or items). Maybe it means reducing the number of magical means that boost characteristics. Maybe it means revising [I]dispel magic[/I] and anti-magic. [/QUOTE]
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