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General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming on spell fixes
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5474874" data-attributes="member: 19675"><p>The way HERO gets around that is by making you jump through each hoop, every time. If I want to make a PC have a "Shroud of Flame" power, that would be an Energy Blast (no range) or HTH Killing Attack. Simple. However, if I want the SoF to be something the PC can do at will without draining his Endurance (the attribute which powers all abilities), I'd have to incrementally buy down the End cost until it was zero... which costs more the more powerful the SoF. THEN and only then could I think about making it persistent.</p><p></p><p>To put it in D&D terms, Persistent would <strong>ONLY</strong> work with spells that were of continuous duration. You could make it work with other spells, but only after the duration has been altered to continuous. The cost to do so would be non-trivial.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5474874, member: 19675"] The way HERO gets around that is by making you jump through each hoop, every time. If I want to make a PC have a "Shroud of Flame" power, that would be an Energy Blast (no range) or HTH Killing Attack. Simple. However, if I want the SoF to be something the PC can do at will without draining his Endurance (the attribute which powers all abilities), I'd have to incrementally buy down the End cost until it was zero... which costs more the more powerful the SoF. THEN and only then could I think about making it persistent. To put it in D&D terms, Persistent would [B]ONLY[/B] work with spells that were of continuous duration. You could make it work with other spells, but only after the duration has been altered to continuous. The cost to do so would be non-trivial. [/QUOTE]
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Brainstorming on spell fixes
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