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Brainstorming on spell fixes
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<blockquote data-quote="Celebrim" data-source="post: 5475150" data-attributes="member: 4937"><p>Really? (*Looks it up. Really, it is.*) I thought for sure that you increased it by 4 under the stock rules. Was it 4 in 3.0 and then 6 in 3.5? It's been so long since I played with any rules but my own I don't really remember if I just got it wrong or they changed it underneath me. </p><p></p><p>However, if that's the problem it would be quite easy to bump up the base modifier by 2 so that the minimum bump is increase level by 5. I don't know if that would be necessary, because of what you say next.</p><p></p><p></p><p></p><p>I have always been very skeptical of anything that reduced the cost of metamagic and none of what you mention is available in my campaign. </p><p></p><p>I've only seen one implementation of reducing the cost of metamagic that seemed even remotely reasonable, and that was a PrC that let you reduce the cost of metamagic at the price of not advancing your spellcasting ability at all. But, I feel that even that has some negative side effects.</p><p></p><p></p><p></p><p>I kinda started from the assumption that the cleric, druid, and wizard were already extremely powerful on there own without multiclassing or bumping up power. Therefore, anything that made them even more powerful was extremely suspect. The only reasonable justification for something that helps a full spellcaster is something that provides for improvements in a strategy or flavor that is normally suboptimal for a spellcaster.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5475150, member: 4937"] Really? (*Looks it up. Really, it is.*) I thought for sure that you increased it by 4 under the stock rules. Was it 4 in 3.0 and then 6 in 3.5? It's been so long since I played with any rules but my own I don't really remember if I just got it wrong or they changed it underneath me. However, if that's the problem it would be quite easy to bump up the base modifier by 2 so that the minimum bump is increase level by 5. I don't know if that would be necessary, because of what you say next. I have always been very skeptical of anything that reduced the cost of metamagic and none of what you mention is available in my campaign. I've only seen one implementation of reducing the cost of metamagic that seemed even remotely reasonable, and that was a PrC that let you reduce the cost of metamagic at the price of not advancing your spellcasting ability at all. But, I feel that even that has some negative side effects. I kinda started from the assumption that the cleric, druid, and wizard were already extremely powerful on there own without multiclassing or bumping up power. Therefore, anything that made them even more powerful was extremely suspect. The only reasonable justification for something that helps a full spellcaster is something that provides for improvements in a strategy or flavor that is normally suboptimal for a spellcaster. [/QUOTE]
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