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General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming on spell fixes
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<blockquote data-quote="Empirate" data-source="post: 5475237" data-attributes="member: 78958"><p>Persistent Spell was indeed changed from 4 to 6 spell levels increase in the 3.0-->3.5 transition.</p><p></p><p>I don't think metamagic cost reducers are necessarily a bad thing. Most metamagic feats are not really worth their spell level increase except in very specific circumstances, or when used with just the right spell. Usually, something more worthwhile will be available at the increased spell level. Empowered Magic Missile, or Fireball? Up to you, but I'd opt for Fireball. Rapid Summon Monster III, or Summon Monster IV? The latter seems better to me in spite of the longer casting time. And don't even get me started on the extremely circumstantial Silent Spell, Enlarge Spell, or <em>Transdimensional Spell</em> (for f***'s sake, what were they thinking?).</p><p></p><p>As it is, the only worthwhile metamagics in my book are Sculpt, Extend, Quicken, also maybe Split Ray, Empower and Still (I'd list Invisible Spell as well, if it wasn't so outright broken/under-clarified). And even these are only really worthwhile on the right spells.</p><p></p><p>I believe most metamagic feats should do away with spell level increase entirely (or to a large degree for the more powerful ones), but be only usable a certain number of times per day. How does 1/day per metamagic feat you have sound?</p></blockquote><p></p>
[QUOTE="Empirate, post: 5475237, member: 78958"] Persistent Spell was indeed changed from 4 to 6 spell levels increase in the 3.0-->3.5 transition. I don't think metamagic cost reducers are necessarily a bad thing. Most metamagic feats are not really worth their spell level increase except in very specific circumstances, or when used with just the right spell. Usually, something more worthwhile will be available at the increased spell level. Empowered Magic Missile, or Fireball? Up to you, but I'd opt for Fireball. Rapid Summon Monster III, or Summon Monster IV? The latter seems better to me in spite of the longer casting time. And don't even get me started on the extremely circumstantial Silent Spell, Enlarge Spell, or [I]Transdimensional Spell[/I] (for f***'s sake, what were they thinking?). As it is, the only worthwhile metamagics in my book are Sculpt, Extend, Quicken, also maybe Split Ray, Empower and Still (I'd list Invisible Spell as well, if it wasn't so outright broken/under-clarified). And even these are only really worthwhile on the right spells. I believe most metamagic feats should do away with spell level increase entirely (or to a large degree for the more powerful ones), but be only usable a certain number of times per day. How does 1/day per metamagic feat you have sound? [/QUOTE]
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