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Brainstorming on Spell LEVEL fixes
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<blockquote data-quote="Celebrim" data-source="post: 5475565" data-attributes="member: 4937"><p>All good questions. Frankly, I don't see how this going to work, but I'll try to help if I can.</p><p></p><p></p><p></p><p>I think you can reasonably assume that they have at 20th level only 1 19th and 1 20th level spell slot, gaining the additionally 19th level spell at 21st level and the 2nd 20th at 22nd level. Bonus spell and maximum spell level available get a lot wonkier and less elegant under this new progression, and both are directly tied to the stat range 10-19. Not sure what do do there, but certainly the total number of bonus spells shouldn't change so you are likely a have a bonus 1st level spell, bonus 3rd, bonus 5th, bonus 7th, etc. </p><p></p><p>One huge change here is that this forces you to have memorized twice as many types of spells. You will be forced to rely on a larger variaty of spells. Good? Bad? Just different? Of course, you could solve this by putting your favored spell in the next higher slot if you wanted to, and I suspect alot of the time you'd want to. Which raises the question of whether the granularity that we'd add to the spell levels would even be real.</p><p></p><p>The rules elegant solution on maximum caster ability is to assume you can cast up to 10th level spells with a 10 in your spellcasting attribute, and then for example need a 20 to cast a 20th level spell. But, that's a pretty huge change allowing you to be a 10th level spell caster with just a 10 ability score (as opposed to the 15 you'd normally need). </p><p></p><p></p><p></p><p>Yes, and here, if you recall my discussion from the other thread, you might actually get some advantage here as you solve somewhat the granularity issue with applying metamagic.</p><p></p><p>The big problems with figuring out caster progression are at the extremes - 0th level spells and 9th level spells. That's because 0th level spells don't really get stretched at all and 9th level spells end up covering 4 levels (17,18,19 and 20) twice as many as the other spells. If we follow an elegant caster level progression at 20th level you'll have the equivalent of 4 of ever level spell but 9th, for which you will have 6(!). The other problem with caster progression is its very difficult to figure out the starting point, which will probably be significantly weaker than current starting points. You'll start out with fewer spells than RAW; first level will suck a little.</p><p></p><p>Caster progression probably looks something like:</p><p></p><p>1st: 4 1 </p><p>2nd: 4 1 1</p><p>3rd: 4 2 1 1</p><p>4th: 4 2 2 1 1</p><p>5th: 4 2 2 2 1 1</p><p>6th: 4 2 2 2 2 1 1</p><p>etc.</p><p></p><p>In RAW terms, that's:</p><p></p><p>1st: 4 1</p><p>2nd: 4 2</p><p>3rd: 4 3 1</p><p>4th: 4 4 2</p><p>5th: 4 4 3 1</p><p>6th: 4 4 4 2</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5475565, member: 4937"] All good questions. Frankly, I don't see how this going to work, but I'll try to help if I can. I think you can reasonably assume that they have at 20th level only 1 19th and 1 20th level spell slot, gaining the additionally 19th level spell at 21st level and the 2nd 20th at 22nd level. Bonus spell and maximum spell level available get a lot wonkier and less elegant under this new progression, and both are directly tied to the stat range 10-19. Not sure what do do there, but certainly the total number of bonus spells shouldn't change so you are likely a have a bonus 1st level spell, bonus 3rd, bonus 5th, bonus 7th, etc. One huge change here is that this forces you to have memorized twice as many types of spells. You will be forced to rely on a larger variaty of spells. Good? Bad? Just different? Of course, you could solve this by putting your favored spell in the next higher slot if you wanted to, and I suspect alot of the time you'd want to. Which raises the question of whether the granularity that we'd add to the spell levels would even be real. The rules elegant solution on maximum caster ability is to assume you can cast up to 10th level spells with a 10 in your spellcasting attribute, and then for example need a 20 to cast a 20th level spell. But, that's a pretty huge change allowing you to be a 10th level spell caster with just a 10 ability score (as opposed to the 15 you'd normally need). Yes, and here, if you recall my discussion from the other thread, you might actually get some advantage here as you solve somewhat the granularity issue with applying metamagic. The big problems with figuring out caster progression are at the extremes - 0th level spells and 9th level spells. That's because 0th level spells don't really get stretched at all and 9th level spells end up covering 4 levels (17,18,19 and 20) twice as many as the other spells. If we follow an elegant caster level progression at 20th level you'll have the equivalent of 4 of ever level spell but 9th, for which you will have 6(!). The other problem with caster progression is its very difficult to figure out the starting point, which will probably be significantly weaker than current starting points. You'll start out with fewer spells than RAW; first level will suck a little. Caster progression probably looks something like: 1st: 4 1 2nd: 4 1 1 3rd: 4 2 1 1 4th: 4 2 2 1 1 5th: 4 2 2 2 1 1 6th: 4 2 2 2 2 1 1 etc. In RAW terms, that's: 1st: 4 1 2nd: 4 2 3rd: 4 3 1 4th: 4 4 2 5th: 4 4 3 1 6th: 4 4 4 2 [/QUOTE]
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