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General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming on Spell LEVEL fixes
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<blockquote data-quote="Celebrim" data-source="post: 5475747" data-attributes="member: 4937"><p>My goal was to not make the already powerful full-caster classes more powerful by granting them more spells. </p><p></p><p>The progression I gave is essentially the new 'Wizard' progression, and takes each existing level (except 0), and divides it in half with the net effect of not increasing the number of spells.</p><p></p><p>If we double the number of spell levels, and we still keep the max of 4 spells per level, then we've doubled the number of spells available to the caster. Essentially, it would be like having each caster be able to cast (in existing terms) 8 1st level, 8 2nd level, 8 3rd levels, etc. spells. And not only that, but the rate of spell slot acquisition would increase greatly as well.</p><p></p><p>Of course, this doesn't address what we are going to do about Wizard specialization, because if we use the existing mechanic of +1 spells per spell level, then the specialization offers twice as many additional spells per day as it used to.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5475747, member: 4937"] My goal was to not make the already powerful full-caster classes more powerful by granting them more spells. The progression I gave is essentially the new 'Wizard' progression, and takes each existing level (except 0), and divides it in half with the net effect of not increasing the number of spells. If we double the number of spell levels, and we still keep the max of 4 spells per level, then we've doubled the number of spells available to the caster. Essentially, it would be like having each caster be able to cast (in existing terms) 8 1st level, 8 2nd level, 8 3rd levels, etc. spells. And not only that, but the rate of spell slot acquisition would increase greatly as well. Of course, this doesn't address what we are going to do about Wizard specialization, because if we use the existing mechanic of +1 spells per spell level, then the specialization offers twice as many additional spells per day as it used to. [/QUOTE]
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Brainstorming on Spell LEVEL fixes
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