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General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming on Spell LEVEL fixes
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<blockquote data-quote="udalrich" data-source="post: 5487469" data-attributes="member: 53796"><p>There are a couple of potential problems that I see with this.</p><p></p><p>One problem with this is that wizards (and other int-based casters) are suddenly much better at metamagic. By high level, a wizard is likely to have at least a 28 int (and higher is not difficult). That is +9 to Spellcraft, while a sorcerer or cleric is likely to only have +0 or +1. </p><p></p><p>You also have to worry about items and feats that give a bonus to Spellcraft. Do you set the DC to quicken a 5th level spell assuming the caster has an int of 12 and max ranks in spellcraft, or an int of 30, max ranks, spell focus (+3), magical aptitude (+2) and a +10 item (10k gp)? That is a difference of 24 in the skill modifiers, so it's possible that one character succeeds on a 1 and the other fails on a 20. </p><p></p><p></p><p></p><p>It could make more sense to base it on a check like the Pathfinder concentration check: 1d20 + caster level + casting stat modifier. This puts clerics, wizards and sorcerers on a level field (since they use Wisdom, Intelligence and Charisma, respectively, for the check). Since it is not a skill, many of the feats and items are not relevant, so the modifier will be similar for most characters. A single feat giving +2 to +4 is probably reasonable.</p></blockquote><p></p>
[QUOTE="udalrich, post: 5487469, member: 53796"] There are a couple of potential problems that I see with this. One problem with this is that wizards (and other int-based casters) are suddenly much better at metamagic. By high level, a wizard is likely to have at least a 28 int (and higher is not difficult). That is +9 to Spellcraft, while a sorcerer or cleric is likely to only have +0 or +1. You also have to worry about items and feats that give a bonus to Spellcraft. Do you set the DC to quicken a 5th level spell assuming the caster has an int of 12 and max ranks in spellcraft, or an int of 30, max ranks, spell focus (+3), magical aptitude (+2) and a +10 item (10k gp)? That is a difference of 24 in the skill modifiers, so it's possible that one character succeeds on a 1 and the other fails on a 20. It could make more sense to base it on a check like the Pathfinder concentration check: 1d20 + caster level + casting stat modifier. This puts clerics, wizards and sorcerers on a level field (since they use Wisdom, Intelligence and Charisma, respectively, for the check). Since it is not a skill, many of the feats and items are not relevant, so the modifier will be similar for most characters. A single feat giving +2 to +4 is probably reasonable. [/QUOTE]
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Brainstorming on Spell LEVEL fixes
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