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brainstorming on theme/rules for hexcrawl campaign
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<blockquote data-quote="Stattick" data-source="post: 8213204" data-attributes="member: 6683409"><p>The city was the last bastion against the forces of evil, and it was about to be crushed by an overwhelming army. But then, some god or archmage or something, saved the city at the last moment. The whole of the city was magically teleported to another world. Some of the enemy forces were too, but with numbers too few to siege the city, and lacking the command structure, they scattered into the surrounding countryside. The city is going to need food, other resources, allies, etc, if it hopes to survive, or better yet, thrive. The being that saved the city has chosen a few capable individuals to go scout this new land, and has given them the ability to quickly scribe teleportation circles, but only these marked individuals can activate or create these circles.</p></blockquote><p></p>
[QUOTE="Stattick, post: 8213204, member: 6683409"] The city was the last bastion against the forces of evil, and it was about to be crushed by an overwhelming army. But then, some god or archmage or something, saved the city at the last moment. The whole of the city was magically teleported to another world. Some of the enemy forces were too, but with numbers too few to siege the city, and lacking the command structure, they scattered into the surrounding countryside. The city is going to need food, other resources, allies, etc, if it hopes to survive, or better yet, thrive. The being that saved the city has chosen a few capable individuals to go scout this new land, and has given them the ability to quickly scribe teleportation circles, but only these marked individuals can activate or create these circles. [/QUOTE]
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brainstorming on theme/rules for hexcrawl campaign
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