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Brainstorming Potential Underworld Campaign
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<blockquote data-quote="Aldarc" data-source="post: 7554871" data-attributes="member: 5142"><p>Those are some good starting points, [MENTION=6781549]DQDesign[/MENTION]. Thank you. </p><p></p><p>Good idea. The possibility of characters going through the grinding mill is something that I have discussed with some of the players as part of my initial pitch. But I like your idea of having them somewhat pre-made. Would these alt-characters level-up alongside the characters? Would you suggest your prior character level/tier/advancement minus one or something? </p><p></p><p>Yeah, I am mulling this issue over as well since this naturally involves how the game begins: what do you start with? Does the Necrolord provide some initial equipment? Maybe, if it is part of their game. Do the PCs arrive pre-equipped with their gear? Possibly, as you say, if they are buried with it, which would provide their first glimpses into their identity. ("Why am I wearing armor and carrying a sword?") Or maybe the beginning is about them exploring the Underworld. Learning the ropes of exploration. </p><p></p><p>I ran a one-shot sci-fi game with Index Card RPG, with a similar problem. The PCs woke up from stasis in a space satellite prison due to malfunctions incurred from a cosmic radiation that had mutated the rest of the prison guards and some prisoners into insecttoid monstrosities. Naturally, they had no weapons. The PCs had to slowly acquire makeshift weapons, then upgrade when they defeated guards, and so on until they could reach the flight hangar and make their escape. Each room was a different puzzle of sorts. It was a bit rail-roady but it was primarily meant for introducing the system. If we had continued, it would have become more sandbox-oriented. </p><p></p><p>True. But I will probably keep with a more ancient aesthetic, a fairly large range between Bronze Age and Late Iron Age. So it's not as if I expect swords alongside laser cannons.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7554871, member: 5142"] Those are some good starting points, [MENTION=6781549]DQDesign[/MENTION]. Thank you. Good idea. The possibility of characters going through the grinding mill is something that I have discussed with some of the players as part of my initial pitch. But I like your idea of having them somewhat pre-made. Would these alt-characters level-up alongside the characters? Would you suggest your prior character level/tier/advancement minus one or something? Yeah, I am mulling this issue over as well since this naturally involves how the game begins: what do you start with? Does the Necrolord provide some initial equipment? Maybe, if it is part of their game. Do the PCs arrive pre-equipped with their gear? Possibly, as you say, if they are buried with it, which would provide their first glimpses into their identity. ("Why am I wearing armor and carrying a sword?") Or maybe the beginning is about them exploring the Underworld. Learning the ropes of exploration. I ran a one-shot sci-fi game with Index Card RPG, with a similar problem. The PCs woke up from stasis in a space satellite prison due to malfunctions incurred from a cosmic radiation that had mutated the rest of the prison guards and some prisoners into insecttoid monstrosities. Naturally, they had no weapons. The PCs had to slowly acquire makeshift weapons, then upgrade when they defeated guards, and so on until they could reach the flight hangar and make their escape. Each room was a different puzzle of sorts. It was a bit rail-roady but it was primarily meant for introducing the system. If we had continued, it would have become more sandbox-oriented. True. But I will probably keep with a more ancient aesthetic, a fairly large range between Bronze Age and Late Iron Age. So it's not as if I expect swords alongside laser cannons. [/QUOTE]
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