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Brainstorming Potential Underworld Campaign
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7555026" data-attributes="member: 19675"><p>1) usually, campaigns using such a setup use an artificial progression system. In thenoriginal DarkSun’s character trees, the PCs in waiting were a level down.</p><p></p><p>2) on a certain level, equipping the PCs is nonsense, especially if those in charge behave as if the section of the afterlife they control is more like a prison. This is ESPECIALLY true of spellcasters who require books and components. But gimped PCs makes for more difficult storytelling and demands MUCH more thought and roleplay from the players...and real consideration as to how you’re going to dole out gear. So unless you want to play a game that’s VERY You vs Them, there should probably be some amount of gear available to them.</p><p></p><p>3) still, the arms and armor quality difference between Bronze and Iron Age is almost as vast as between pre and post gunpowder. I mean, exposed flesh is still exposed flesh, but Bronze Age fighting gear is no match for iron and steel. Beyond that, there will be changes in technology, theology, society, tactics, urbanization... It’s the difference between Babylon, Minoa or Phonecia and Athens, Carthage or Rome.</p><p></p><p>All those tings can have a big impact on PC design.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7555026, member: 19675"] 1) usually, campaigns using such a setup use an artificial progression system. In thenoriginal DarkSun’s character trees, the PCs in waiting were a level down. 2) on a certain level, equipping the PCs is nonsense, especially if those in charge behave as if the section of the afterlife they control is more like a prison. This is ESPECIALLY true of spellcasters who require books and components. But gimped PCs makes for more difficult storytelling and demands MUCH more thought and roleplay from the players...and real consideration as to how you’re going to dole out gear. So unless you want to play a game that’s VERY You vs Them, there should probably be some amount of gear available to them. 3) still, the arms and armor quality difference between Bronze and Iron Age is almost as vast as between pre and post gunpowder. I mean, exposed flesh is still exposed flesh, but Bronze Age fighting gear is no match for iron and steel. Beyond that, there will be changes in technology, theology, society, tactics, urbanization... It’s the difference between Babylon, Minoa or Phonecia and Athens, Carthage or Rome. All those tings can have a big impact on PC design. [/QUOTE]
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