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Community
General Tabletop Discussion
*Pathfinder & Starfinder
brainstorming... Prototype
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<blockquote data-quote="chronoplasm" data-source="post: 4712429" data-attributes="member: 73795"><p>*edit*</p><p></p><p>Some of my ideas up there are based on using alchemy as kind of a stand-in for serums and radiation and whatnot.</p><p>It might not work though... flavorwise...</p><p> </p><p>Part of my problem with designing classes is that I try to go in too many different directions at once and my ideas get a bit muddled and schizophrenic.</p><p> </p><p>I need to concentrate...</p><p> </p><p>I think my initial idea for a class that's based around alchemical infusion might work better as a multiclass-only class rather than a full class. You know, like spellscarred.</p><p> </p><p> </p><p>OK, so what do you think of this?</p><p></p><p><strong>Prototype [MULTICLASS FEAT]</strong></p><p>Prerequisite: Alchemist</p><p>Benefit: Whenever you are hit with an attack that has the cold, fire, or lightning keyword, you gain 1d6 temporary hit points.</p><p>Increase to 1d8 temporary hit points at 11th level.</p><p>Increase to 1d10 temporary hit points at 21st level.</p><p> </p><p>...and, here's some powers to use as examples...</p><p> </p><p><strong>Jekyll and Hyde</strong>- Prototype Utility ?</p><p>Encounter. Stance, Fear</p><p>Minor Action</p><p>Effect: Whenever an enemy begins its turn adjacent to you while you are in this stance, you may push it one square.</p><p> </p><p><strong>Lead Suit</strong>- Prototype Utility ?</p><p>Encounter. Stance</p><p>Minor Action</p><p>Effect: You gain resist 10 necrotic and resist 10 radiant as long as you remain in this stance.</p><p> </p><p><strong>Tech Power</strong>- Prototype Attack ?</p><p>Daily. </p><p>Standard-Action</p><p>Close burst 1</p><p>Target: Each creature in burst.</p><p>Attack: Your highest stat vs. Reflex</p><p>Hit: Xd4 lightning damage where X is the number of magic items you have equiped.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4712429, member: 73795"] *edit* Some of my ideas up there are based on using alchemy as kind of a stand-in for serums and radiation and whatnot. It might not work though... flavorwise... Part of my problem with designing classes is that I try to go in too many different directions at once and my ideas get a bit muddled and schizophrenic. I need to concentrate... I think my initial idea for a class that's based around alchemical infusion might work better as a multiclass-only class rather than a full class. You know, like spellscarred. OK, so what do you think of this? [B]Prototype [MULTICLASS FEAT][/B] Prerequisite: Alchemist Benefit: Whenever you are hit with an attack that has the cold, fire, or lightning keyword, you gain 1d6 temporary hit points. Increase to 1d8 temporary hit points at 11th level. Increase to 1d10 temporary hit points at 21st level. ...and, here's some powers to use as examples... [B]Jekyll and Hyde[/B]- Prototype Utility ? Encounter. Stance, Fear Minor Action Effect: Whenever an enemy begins its turn adjacent to you while you are in this stance, you may push it one square. [B]Lead Suit[/B]- Prototype Utility ? Encounter. Stance Minor Action Effect: You gain resist 10 necrotic and resist 10 radiant as long as you remain in this stance. [B]Tech Power[/B]- Prototype Attack ? Daily. Standard-Action Close burst 1 Target: Each creature in burst. Attack: Your highest stat vs. Reflex Hit: Xd4 lightning damage where X is the number of magic items you have equiped. [/QUOTE]
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