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General Tabletop Discussion
D&D Older Editions
Brainstorming: Sir Stinksalot
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<blockquote data-quote="Bestbake" data-source="post: 8970247" data-attributes="member: 7040898"><p>A giant lizard mount would be a fun idea. The Underdark Knight alternate class feature from Complete Champion is also a perfect fit for a cave dweller. </p><p></p><p>Something like the half-orc paladin's Aura of Awe substitution feature would also work very well. Your friends and allies won't want to be close to you, and an overly zealous and stinky trog knight would be scary.</p><p>Maybe you could lean into some defuse options. Paladin's do not have intimidate as a class skill, so I cannot recommend the Imperious Command and Bloodsoaked Intimidate feats, unless your table is sweet with letting the frog have it. Daunting Presence, from Miniatures Handbook, could be a fun choice. Dreadful Wrath is a powerful fear inducing feat, but it may be campaign specific at your table.</p><p></p><p>Because of the penalties sickened creatures take, consider using some special combat options, like bull rush, disarm, sunder, and trip. The "Improved" feats for any of these would be fun.</p><p>The Awesome Smite feat could be considered at that point too. As cool as Knock-Down is, Power Attack is probably easier to take over Combat Expertise.</p><p></p><p>All this time I assumed troglodytes have a charisma penalty! They mustn't smell that bad <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>(Be cheeky and play a 3.0 troglodyte, their stench is literally crippling)</p></blockquote><p></p>
[QUOTE="Bestbake, post: 8970247, member: 7040898"] A giant lizard mount would be a fun idea. The Underdark Knight alternate class feature from Complete Champion is also a perfect fit for a cave dweller. Something like the half-orc paladin's Aura of Awe substitution feature would also work very well. Your friends and allies won't want to be close to you, and an overly zealous and stinky trog knight would be scary. Maybe you could lean into some defuse options. Paladin's do not have intimidate as a class skill, so I cannot recommend the Imperious Command and Bloodsoaked Intimidate feats, unless your table is sweet with letting the frog have it. Daunting Presence, from Miniatures Handbook, could be a fun choice. Dreadful Wrath is a powerful fear inducing feat, but it may be campaign specific at your table. Because of the penalties sickened creatures take, consider using some special combat options, like bull rush, disarm, sunder, and trip. The "Improved" feats for any of these would be fun. The Awesome Smite feat could be considered at that point too. As cool as Knock-Down is, Power Attack is probably easier to take over Combat Expertise. All this time I assumed troglodytes have a charisma penalty! They mustn't smell that bad :p (Be cheeky and play a 3.0 troglodyte, their stench is literally crippling) [/QUOTE]
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