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Brainstorming: Sir Stinksalot
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8972071" data-attributes="member: 19675"><p>Mechanically, I’ll note that Trog stench induces the “sickened”condition for those who fail (Fort) to save against it. Sickened characters take a -2 penalty to all of their subsequent saves, as well as all Att/Dam rolls, skill checks, and ability checks.</p><p></p><p>So Daunting Presence has an improved chance of being effective. So would Dreadful Wrath. And either could make him a bit scarier in melee.</p><p></p><p>Improved Multiattack would eliminate the attack penalties for his natural weapons.</p><p></p><p>This naturally begs the question: are there any feats that might increase the potency of Trog stink?</p><p></p><p>Edit: found Ability Focus, which adds 2 to the DC of saves versus Special Attacks, which Trog Stench is.</p><p></p><p>Virulent Poison does the same to poison attacks. On the one hand, it may have been intended for venoms or secretions, but OTOH, Trog Stench IS affected by magics or abilities that reduce poisons’ effectiveness or neutralize them completely.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8972071, member: 19675"] Mechanically, I’ll note that Trog stench induces the “sickened”condition for those who fail (Fort) to save against it. Sickened characters take a -2 penalty to all of their subsequent saves, as well as all Att/Dam rolls, skill checks, and ability checks. So Daunting Presence has an improved chance of being effective. So would Dreadful Wrath. And either could make him a bit scarier in melee. Improved Multiattack would eliminate the attack penalties for his natural weapons. This naturally begs the question: are there any feats that might increase the potency of Trog stink? Edit: found Ability Focus, which adds 2 to the DC of saves versus Special Attacks, which Trog Stench is. Virulent Poison does the same to poison attacks. On the one hand, it may have been intended for venoms or secretions, but OTOH, Trog Stench IS affected by magics or abilities that reduce poisons’ effectiveness or neutralize them completely. [/QUOTE]
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