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Brainstorming TotM
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<blockquote data-quote="The Session Tapes" data-source="post: 7604134" data-attributes="member: 6994832"><p><span style="font-family: 'Arial'">Hi folks,</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Recently started a new D&D5E campaign, and we're just getting to the point where combat is imminent.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Now I've run plenty of combat in 5E before, but I always use battlemaps or dungeon tiles and markers. This time, as I'm trying to run a more free-flow, narrative campaign, I was thinking of leaving off the battlemaps and sticking to narrative (read: "Theatre of the Mind") combat.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Unfortunately, my experience with TotM in 5E has been really negative thus-far... the system just seems overwhelmingly optimised for map-and-marker combat, at the expense of a lot of built-in tools for TotM. I'm going to try an persevere with using TotM for the more spontaneous action sequences and only using maps for the big set-piece "Marvel Battles", but I was curious if there are other DMs out there who have the same issues using TotM in 5E.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The biggest issue I see with TotM in 5E is that it puts all the stress for managing and directing the flow of the action on the DM. I think this strips a lot of agency from the players, and can leave the DM with all the blame if the fight "goes south".</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">What, as a DM, are <em>your </em>experiences with narrative combat in 5th? Are there any special tools or systems you use to make it more accessible for your players?</span></p></blockquote><p></p>
[QUOTE="The Session Tapes, post: 7604134, member: 6994832"] [FONT=Arial]Hi folks, [/FONT] [FONT=Arial]Recently started a new D&D5E campaign, and we're just getting to the point where combat is imminent. [/FONT] [FONT=Arial]Now I've run plenty of combat in 5E before, but I always use battlemaps or dungeon tiles and markers. This time, as I'm trying to run a more free-flow, narrative campaign, I was thinking of leaving off the battlemaps and sticking to narrative (read: "Theatre of the Mind") combat. [/FONT] [FONT=Arial]Unfortunately, my experience with TotM in 5E has been really negative thus-far... the system just seems overwhelmingly optimised for map-and-marker combat, at the expense of a lot of built-in tools for TotM. I'm going to try an persevere with using TotM for the more spontaneous action sequences and only using maps for the big set-piece "Marvel Battles", but I was curious if there are other DMs out there who have the same issues using TotM in 5E. [/FONT] [FONT=Arial]The biggest issue I see with TotM in 5E is that it puts all the stress for managing and directing the flow of the action on the DM. I think this strips a lot of agency from the players, and can leave the DM with all the blame if the fight "goes south". [/FONT] [FONT=Arial]What, as a DM, are [I]your [/I]experiences with narrative combat in 5th? Are there any special tools or systems you use to make it more accessible for your players?[/FONT] [/QUOTE]
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