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<blockquote data-quote="Tales and Chronicles" data-source="post: 7604151" data-attributes="member: 6871653"><p>You could have distance markers and zone aspects. It does require that you ignore or simplify all the ranges indications for abilities and spell. It can be hard and you must ask your players for help. Ask them to ignore the specific ranges and dont sweat the minutia of positioning, focusing instead on describing the cool actions they are doing. Tell them that you wont ''gotcha'' them with AoO all the time because they didnt clearly understood their positioning. I use AoO only when its undeniable that the PC was engaged in melee with a foe and he tries to change from one distance to another.</p><p></p><p>Distance Marker I use is Engaged (aka in melee), Near (10-15'), Circling or Skirmish (30') and Distant (more than 30'), always calculated from a PC to another creature. </p><p>There's half a move between each distance and we dont bother with racial speed. Classes that gives you a bonus to speed gives you another bonus instead (+1 AC against AoO per speed increase).</p><p></p><p>Zone Aspect means that you divide your 'battle in thematic zones with objects or scenery the players can interact with in each one. You players are fighting at night at their camp? Then there's a fallen tree zone, a fire pit zone, a small river zone and the Distant distance marker means your in the wood that give you concealment. Each of those element can be used by or against the players.</p><p></p><p>Anyway, hope that helps. It can be tough but if everyone helps it should work.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7604151, member: 6871653"] You could have distance markers and zone aspects. It does require that you ignore or simplify all the ranges indications for abilities and spell. It can be hard and you must ask your players for help. Ask them to ignore the specific ranges and dont sweat the minutia of positioning, focusing instead on describing the cool actions they are doing. Tell them that you wont ''gotcha'' them with AoO all the time because they didnt clearly understood their positioning. I use AoO only when its undeniable that the PC was engaged in melee with a foe and he tries to change from one distance to another. Distance Marker I use is Engaged (aka in melee), Near (10-15'), Circling or Skirmish (30') and Distant (more than 30'), always calculated from a PC to another creature. There's half a move between each distance and we dont bother with racial speed. Classes that gives you a bonus to speed gives you another bonus instead (+1 AC against AoO per speed increase). Zone Aspect means that you divide your 'battle in thematic zones with objects or scenery the players can interact with in each one. You players are fighting at night at their camp? Then there's a fallen tree zone, a fire pit zone, a small river zone and the Distant distance marker means your in the wood that give you concealment. Each of those element can be used by or against the players. Anyway, hope that helps. It can be tough but if everyone helps it should work. [/QUOTE]
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