Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorming TotM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7604380" data-attributes="member: 996"><p>While 5e supposedly defaults to TotM, it really has vanishingly little support for it. You could check out other games that do work well w/o a map, like 13A (which does both nicely) and lift a mechanic or two. </p><p></p><p> Yep, that's part of DM Empowerment. The thing to do is take it and use it to your advantage. You can use a map, for instance, but keep it behind the screen. You don't /need/ to keep perfect tabs of where everyone is, you just have to do a fair job acting as if you are. Players will get used to asking you who they can reach, which is closest, how many they can catch in an AE, etc, instead of trying to ask precisely where everyone is and figuring that out for themselves. This lets you adjust the difficulty of the challenge to suit, on the fly. Too easy? Oh, you can only catch two of them in a fireball. Too hard? Remove a few monsters, no one will even notice since you don't have to reach down and sneak them off a play surface.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7604380, member: 996"] While 5e supposedly defaults to TotM, it really has vanishingly little support for it. You could check out other games that do work well w/o a map, like 13A (which does both nicely) and lift a mechanic or two. Yep, that's part of DM Empowerment. The thing to do is take it and use it to your advantage. You can use a map, for instance, but keep it behind the screen. You don't /need/ to keep perfect tabs of where everyone is, you just have to do a fair job acting as if you are. Players will get used to asking you who they can reach, which is closest, how many they can catch in an AE, etc, instead of trying to ask precisely where everyone is and figuring that out for themselves. This lets you adjust the difficulty of the challenge to suit, on the fly. Too easy? Oh, you can only catch two of them in a fireball. Too hard? Remove a few monsters, no one will even notice since you don't have to reach down and sneak them off a play surface. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorming TotM
Top