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Brainstorming TotM
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<blockquote data-quote="Fenris-77" data-source="post: 7604585" data-attributes="member: 6993955"><p>Sure it matters. It's not just about keeping the room description in your head as a player. If you want to make tactical decisions you need to able to answer questions like "can I reach that orc in one move or not" and in TotM a new player is almost never going to able to answer that question without asking, not unless the answer is already obvious. What that does is put a lot of questions and decision making back on the DM. I'm not saying that's a good or bad thing, YMMV, but it is most certainly a thing. It's less of an issue if all your combats happen on a flat 2D plane devoid of obstacles and movement hindrances, but then you have a very different problem - boring combat. So sure, TotM works just fine for a 20x20' room with a table in the middle for pretty much every player, they can keep that in their heads just fine.. But if you're fighting in a big cavern filled with stalactites, ledges, loose rock, and a river, new players will struggle, as will a lot of GMs. Keeping all the range and movement stuff straight is hard, and you need that information to run a tactical combat or it might as well not be there. I'm not saying you can't run that second combat TotM style, obviously you can, but it's not easy and new players aren't going to manage it without a hitch.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7604585, member: 6993955"] Sure it matters. It's not just about keeping the room description in your head as a player. If you want to make tactical decisions you need to able to answer questions like "can I reach that orc in one move or not" and in TotM a new player is almost never going to able to answer that question without asking, not unless the answer is already obvious. What that does is put a lot of questions and decision making back on the DM. I'm not saying that's a good or bad thing, YMMV, but it is most certainly a thing. It's less of an issue if all your combats happen on a flat 2D plane devoid of obstacles and movement hindrances, but then you have a very different problem - boring combat. So sure, TotM works just fine for a 20x20' room with a table in the middle for pretty much every player, they can keep that in their heads just fine.. But if you're fighting in a big cavern filled with stalactites, ledges, loose rock, and a river, new players will struggle, as will a lot of GMs. Keeping all the range and movement stuff straight is hard, and you need that information to run a tactical combat or it might as well not be there. I'm not saying you can't run that second combat TotM style, obviously you can, but it's not easy and new players aren't going to manage it without a hitch. [/QUOTE]
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