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Brainstorming TotM
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<blockquote data-quote="EpicureanDM" data-source="post: 7604809" data-attributes="member: 6996003"><p>I've got a copy of HoL and I know what you're aiming at. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I acknowledge that many RPG designs are built on the shoulders of predecessors, transforming and adapting them to new uses. If we grant that 13A's doing the same thing, it transformed and adapted prior techniques to a D&D-style FRPG in a way that hasn't been done before. It's difficult to argue that the Roshambo/TotM system is doing the same thing if you're familiar with both systems. </p><p></p><p>Take a look at how volanin handles themselves in this thread where they're "developing" their Roshambo TotM system: <a href="http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat" target="_blank">http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat</a></p><p></p><p>There's no acknowledgement of the debt owed to 13A in the Roshambo system and suggestions that volanin is somehow taking credit for pre-existing ideas and terms in 13A's TotM system.</p><p></p><p>EDIT:</p><p>When asked late in that thread if the Roshambo TotM system was inspired by anything other than a 1992 video game, here's volanin's response:</p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Again, given how many similarities it shares with 13A's system, not only in design but in terminology, it stretches credibility to suggest the system grew organically from experiences at the table unless those experiences were playing 13A. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></span></p></blockquote><p></p>
[QUOTE="EpicureanDM, post: 7604809, member: 6996003"] I've got a copy of HoL and I know what you're aiming at. ;) I acknowledge that many RPG designs are built on the shoulders of predecessors, transforming and adapting them to new uses. If we grant that 13A's doing the same thing, it transformed and adapted prior techniques to a D&D-style FRPG in a way that hasn't been done before. It's difficult to argue that the Roshambo/TotM system is doing the same thing if you're familiar with both systems. Take a look at how volanin handles themselves in this thread where they're "developing" their Roshambo TotM system: [URL]http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat[/URL] There's no acknowledgement of the debt owed to 13A in the Roshambo system and suggestions that volanin is somehow taking credit for pre-existing ideas and terms in 13A's TotM system. EDIT: When asked late in that thread if the Roshambo TotM system was inspired by anything other than a 1992 video game, here's volanin's response: [COLOR=#333333][FONT=Verdana] Again, given how many similarities it shares with 13A's system, not only in design but in terminology, it stretches credibility to suggest the system grew organically from experiences at the table unless those experiences were playing 13A. ;)[/FONT][/COLOR] [/QUOTE]
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