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Brainstorming TotM
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<blockquote data-quote="Fenris-77" data-source="post: 7604907" data-attributes="member: 6993955"><p>All newbs? OK, fair enough, but newbs aren't generally running the kind of combat I'm talking about. When everybody is new there's no yardstick for success or failure either, not with what we're talking about here. Everyone usually has a blast, which is great, and new players shouldn't care that their combats aren't this or that. That said, I suspect that the kind of combat complexity that I'm talking about isn't a usual feature of all-newb campaigns, and even if it is, those complex environments would tend to get sanded down by the inability of the group to fully visualize and use the space. This matches up very well with my own memories of early RPG experiences. That isn't a criticism of new players of GMs either. I don't think my contention that new players and GMs fail to realize the full depth and scope of certain game features or systems should be at all controversial. </p><p></p><p>I'm not saying that TotM is bad somehow either, or that new players can't do it. If you'd read all my posts you would know I've not said that. All I said was that TotM often struggles with complex 3D battlefields, especially in the case of new players. Your lack of struggle with TotM doesn't really speak to that issue unless you were running the kind of combats I'm talking about. Were you running the kind of combats I'm describing?</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7604907, member: 6993955"] All newbs? OK, fair enough, but newbs aren't generally running the kind of combat I'm talking about. When everybody is new there's no yardstick for success or failure either, not with what we're talking about here. Everyone usually has a blast, which is great, and new players shouldn't care that their combats aren't this or that. That said, I suspect that the kind of combat complexity that I'm talking about isn't a usual feature of all-newb campaigns, and even if it is, those complex environments would tend to get sanded down by the inability of the group to fully visualize and use the space. This matches up very well with my own memories of early RPG experiences. That isn't a criticism of new players of GMs either. I don't think my contention that new players and GMs fail to realize the full depth and scope of certain game features or systems should be at all controversial. I'm not saying that TotM is bad somehow either, or that new players can't do it. If you'd read all my posts you would know I've not said that. All I said was that TotM often struggles with complex 3D battlefields, especially in the case of new players. Your lack of struggle with TotM doesn't really speak to that issue unless you were running the kind of combats I'm talking about. Were you running the kind of combats I'm describing? [/QUOTE]
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