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*Pathfinder & Starfinder
Brainstorming: Water Elemental PCs
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<blockquote data-quote="SelcSilverhand" data-source="post: 4705364" data-attributes="member: 30016"><p>edit: Bah, reading comprehension is down this early in the morning, you already mentioned you didn't want to do monster classes.</p><p></p><p></p><p>I ran into a similar situation in a game I ran. A player desperately wanted to play a Rakshasa because he thought they were so cool. With the HD and LA it would have never worked in my game. After reading through the Savage Species book, I came across the entry about Monster Classes (pg 25). It covers rules on making a monster a class that slowly grows in its powers until it reaches its full potential. </p><p></p><p>If you player wanted to be a water elemental, find out what class they plan on taking and build it something like this:</p><p></p><p>Level 1: BAB +1, Fort +2, Small Water Elemental, +2 Natural armor, Water Mastery, Drench, Swim Speed, Darkvision, stat bonuses. </p><p>Level 2: BAB+1, Fort +1, character class abilities</p><p>Level 3: BAB+1, Will/Reflex +1, character class abilities</p><p>Level 4: BAB+0, Natural armor +2 Power Attack, Elemental traits: Lesser Fortification, character class abilities</p><p>Level 5: BAB+1, Reflex +1, character class abilities</p><p>Level 6: BAB+1, Will+1, Natural armor +2, character class abilities</p><p>Level 7: BAB+1, Medium Water Elemental, Cleave, Vortex, stat bonuses.</p><p>Level 8: BAB+0, Will +1, Reflex +1, Natural Armor +1, character class abilities</p><p>Level 9: BAB+1, Fort +1, Elemental traits: Medium Fortification, character class abilities.</p><p>Etc</p><p></p><p>With something like the above you character can play the race they like and still advance with the character class of their choice. For my Rakshasa player at certain key levels I lumped new abilities into it and said that at that level he didn't get a character class level but instead gained increased DR, stat bonuses, and Spell like abilities. That way he character closely mimicked the actual race but didn't have levels where he was suddenly dramatically more powerful than the rest of the party. I worked out quite well for us.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4705364, member: 30016"] edit: Bah, reading comprehension is down this early in the morning, you already mentioned you didn't want to do monster classes. I ran into a similar situation in a game I ran. A player desperately wanted to play a Rakshasa because he thought they were so cool. With the HD and LA it would have never worked in my game. After reading through the Savage Species book, I came across the entry about Monster Classes (pg 25). It covers rules on making a monster a class that slowly grows in its powers until it reaches its full potential. If you player wanted to be a water elemental, find out what class they plan on taking and build it something like this: Level 1: BAB +1, Fort +2, Small Water Elemental, +2 Natural armor, Water Mastery, Drench, Swim Speed, Darkvision, stat bonuses. Level 2: BAB+1, Fort +1, character class abilities Level 3: BAB+1, Will/Reflex +1, character class abilities Level 4: BAB+0, Natural armor +2 Power Attack, Elemental traits: Lesser Fortification, character class abilities Level 5: BAB+1, Reflex +1, character class abilities Level 6: BAB+1, Will+1, Natural armor +2, character class abilities Level 7: BAB+1, Medium Water Elemental, Cleave, Vortex, stat bonuses. Level 8: BAB+0, Will +1, Reflex +1, Natural Armor +1, character class abilities Level 9: BAB+1, Fort +1, Elemental traits: Medium Fortification, character class abilities. Etc With something like the above you character can play the race they like and still advance with the character class of their choice. For my Rakshasa player at certain key levels I lumped new abilities into it and said that at that level he didn't get a character class level but instead gained increased DR, stat bonuses, and Spell like abilities. That way he character closely mimicked the actual race but didn't have levels where he was suddenly dramatically more powerful than the rest of the party. I worked out quite well for us. [/QUOTE]
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Brainstorming: Water Elemental PCs
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