Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorming Wizard Subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9130717" data-attributes="member: 7025508"><p>So the <a href="https://www.enworld.org/threads/wizards-do-suck.699382/" target="_blank">recent thread</a> about the wizard class got me thinking. I think that most of the schools of magic are thematically pretty weak and muddled, so I am trying to condense the wizard subclasses to give them more district identity.</p><p></p><p></p><p>These are my ideas thus far:</p><p></p><p><strong>The School of Forces. </strong>Also known as battle mages due the destructive power of their spells. This is the school that concentrates on manipulating the matter and energy. It is most obviously "wizardly" and has flashiest magic. Mostly an evocator with some stuff from transmutation and abjuration tacked on. The classic blaster wizard.</p><p></p><p><strong>The School of Gates.</strong> Also known as summoners. This is the wizard who studies the planes and gateways between them. They summon extraplanar entities and commune with them. Basically a combination of conjurer and diviner. Probably should have some mechanics to allow a permanent pet, a boosted planar familiar at the least.</p><p></p><p><strong>The School of Mirrors. </strong>Also known as the dream weavers. Thematically enchantment and illusionism are very similar, so this just basically combines these two. Probably leaning more on the illusion side, as enchantment is already pretty decently covered by the bards.</p><p></p><p><strong>The School of Shadows.</strong> Also known as necromancers and death mages. Necromancy is the thematically the strongest of the existing schools and the subclass has pretty decent mechanics too. Perhaps add some other shadow and creepy stuff.</p><p></p><p></p><p>What do you think? Are these thematically clear enough? If these were the only four wizard subclasses in a game you were playing, would you feel satisfied? Do you think there are some some significant themes these are missing? What sort of mechanics would you want to see for such subclasses?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9130717, member: 7025508"] So the [URL='https://www.enworld.org/threads/wizards-do-suck.699382/']recent thread[/URL] about the wizard class got me thinking. I think that most of the schools of magic are thematically pretty weak and muddled, so I am trying to condense the wizard subclasses to give them more district identity. These are my ideas thus far: [B]The School of Forces. [/B]Also known as battle mages due the destructive power of their spells. This is the school that concentrates on manipulating the matter and energy. It is most obviously "wizardly" and has flashiest magic. Mostly an evocator with some stuff from transmutation and abjuration tacked on. The classic blaster wizard. [B]The School of Gates.[/B] Also known as summoners. This is the wizard who studies the planes and gateways between them. They summon extraplanar entities and commune with them. Basically a combination of conjurer and diviner. Probably should have some mechanics to allow a permanent pet, a boosted planar familiar at the least. [B]The School of Mirrors. [/B]Also known as the dream weavers. Thematically enchantment and illusionism are very similar, so this just basically combines these two. Probably leaning more on the illusion side, as enchantment is already pretty decently covered by the bards. [B]The School of Shadows.[/B] Also known as necromancers and death mages. Necromancy is the thematically the strongest of the existing schools and the subclass has pretty decent mechanics too. Perhaps add some other shadow and creepy stuff. What do you think? Are these thematically clear enough? If these were the only four wizard subclasses in a game you were playing, would you feel satisfied? Do you think there are some some significant themes these are missing? What sort of mechanics would you want to see for such subclasses? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorming Wizard Subclasses
Top