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Brainstorming Wizard Subclasses
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<blockquote data-quote="Leatherhead" data-source="post: 9130861" data-attributes="member: 53176"><p>I'm going to go with the nuclear example here because it's time to take a hard look at this:</p><p></p><p>Abjuration.</p><p></p><p>It's meant to invoke the "White Mage" archetype, but kind of fails in that regard due to not being able to use the most prominent kind of Abjuration spells, healing magic. (Yes, even Cure Wounds is Abjuration in the playtest and it will most likely stay that way due to other classes features). Now make no mistake, I hate combat healing and greatly appreciate it being toned down for 5e. </p><p></p><p>But a Wizard with healing magic, the one glaring hole in their repertoire, wouldn't actually invalidate the entire Cleric class because Clerics have a lot more than just their spells to draw upon. Like moderate martial prowess for improved survivability, automatic story hooks for the campaign and links back into the world due to the nature of their belief based magic, and and class features that actually do interesting things. In fact, it might just help the Cleric identity in the long run because those players who want to play a dedicated healer have something else to gravitate too without all the overwhelming flavor of a Cleric.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 9130861, member: 53176"] I'm going to go with the nuclear example here because it's time to take a hard look at this: Abjuration. It's meant to invoke the "White Mage" archetype, but kind of fails in that regard due to not being able to use the most prominent kind of Abjuration spells, healing magic. (Yes, even Cure Wounds is Abjuration in the playtest and it will most likely stay that way due to other classes features). Now make no mistake, I hate combat healing and greatly appreciate it being toned down for 5e. But a Wizard with healing magic, the one glaring hole in their repertoire, wouldn't actually invalidate the entire Cleric class because Clerics have a lot more than just their spells to draw upon. Like moderate martial prowess for improved survivability, automatic story hooks for the campaign and links back into the world due to the nature of their belief based magic, and and class features that actually do interesting things. In fact, it might just help the Cleric identity in the long run because those players who want to play a dedicated healer have something else to gravitate too without all the overwhelming flavor of a Cleric. [/QUOTE]
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