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General Tabletop Discussion
EN Publishing
Branching After Adventure 3 (i.e., what if they don't want to go to Bresk)?
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<blockquote data-quote="Tormyr" data-source="post: 8276394" data-attributes="member: 6776887"><p>The other thing to consider is that Seaquen is vulnerable if the king of Dassen allows the second Ragesian army to march through Dassen.</p><p></p><p>The first arc of the AP is securing allies, and Dassen is the final piece of that initial puzzle. The second arc covers gaining the torch (all the things that they want to do). The final arc is taking the fight back to the bad guys. The PCs are the best team the Resistance has, and they are putting out fires for the first bit of the AP until they get an idea of where the torch is and can start being proactive.</p><p></p><p>Like DarkRevenant said, Korstull is a Bad Idea (tm) without gaining the help of Pilus and Longinus. If they go for Eresh, they probably go by the land route, a process that can take the better part of a month. This could have them arrive shortly after the first team, see the attack on Eresh, and fall under Balance's sway. Then, if anyone resists Balance's calming effect, you can have them drag everyone out of town until they recover before making a second attempt (and joining up with the events of adventure 5).</p><p></p><p>Meanwhile, Dassen has let the third Ragesian army in and some Dukes are starting to fight back, leading to a drawn out front that keeps the bulk of the Ragesian army away from Seaquen, but keeps Dassen from lending any aid through the end of the war.</p><p></p><p>And that might be where Simeon can convince the PCs to head to Dassen first. Maybe the other team will not be successful in Eresh (they won't), but the war effort is going to be seriously compromised if Dassen falls. The final adventure takes success or failure of events throughout the AP into account, and saving Dassen is a decent chunk of Victory Points.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 8276394, member: 6776887"] The other thing to consider is that Seaquen is vulnerable if the king of Dassen allows the second Ragesian army to march through Dassen. The first arc of the AP is securing allies, and Dassen is the final piece of that initial puzzle. The second arc covers gaining the torch (all the things that they want to do). The final arc is taking the fight back to the bad guys. The PCs are the best team the Resistance has, and they are putting out fires for the first bit of the AP until they get an idea of where the torch is and can start being proactive. Like DarkRevenant said, Korstull is a Bad Idea (tm) without gaining the help of Pilus and Longinus. If they go for Eresh, they probably go by the land route, a process that can take the better part of a month. This could have them arrive shortly after the first team, see the attack on Eresh, and fall under Balance's sway. Then, if anyone resists Balance's calming effect, you can have them drag everyone out of town until they recover before making a second attempt (and joining up with the events of adventure 5). Meanwhile, Dassen has let the third Ragesian army in and some Dukes are starting to fight back, leading to a drawn out front that keeps the bulk of the Ragesian army away from Seaquen, but keeps Dassen from lending any aid through the end of the war. And that might be where Simeon can convince the PCs to head to Dassen first. Maybe the other team will not be successful in Eresh (they won't), but the war effort is going to be seriously compromised if Dassen falls. The final adventure takes success or failure of events throughout the AP into account, and saving Dassen is a decent chunk of Victory Points. [/QUOTE]
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Branching After Adventure 3 (i.e., what if they don't want to go to Bresk)?
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