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General Tabletop Discussion
*Pathfinder & Starfinder
"Branching" and Over-prep
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<blockquote data-quote="Slethik" data-source="post: 5243271" data-attributes="member: 92416"><p>First off, hello! I'm new.</p><p></p><p>Second, sorry for what has likely already been posted, I can't use the search feature without paying it seems(?).</p><p></p><p>Finally, I had a question about non-linear (by some interpretations simply non-railroaded) adventures. I'm a new DM so this may be obvious to some but I really like to write adventures with some very wildly different story paths. It can be a nightmare to make up this stuff (do this, or that; help him, or her; choose between the lesser of two evils) but when I finally have something I like to be able to use it. The structure of two branches from a decision fork (as discussed in DMG2) implies a TON of prep work, even if you love to improv. I'm really getting attached to my encounters and I hate seeing them missed. Sometimes I subconsciously make one decision fork seem better than another because I happen to like its encounters better, which seems wrong to me.</p><p></p><p>In this case I have a really neat encounter with some golems in a sorceress' vault that includes some cool 3d terrain, some exploding walls and lots of centipedes. The encounter on the other path is also neat but if I had to pick, I like the vault encounter better. What do I do if the players completely avoid this encounter that I spent an hour (or more!) working on? It seems impossible to have real decision branching and not spend days working on prep that will never, ever, get used.</p><p></p><p>Thanks in advance for your help, this has been driving me nuts!</p><p></p><p>EDIT: Not entirely sure, looks like this may be better placed in the other 4e forum. Apologies if that's so, please move at your nearest convenience.</p></blockquote><p></p>
[QUOTE="Slethik, post: 5243271, member: 92416"] First off, hello! I'm new. Second, sorry for what has likely already been posted, I can't use the search feature without paying it seems(?). Finally, I had a question about non-linear (by some interpretations simply non-railroaded) adventures. I'm a new DM so this may be obvious to some but I really like to write adventures with some very wildly different story paths. It can be a nightmare to make up this stuff (do this, or that; help him, or her; choose between the lesser of two evils) but when I finally have something I like to be able to use it. The structure of two branches from a decision fork (as discussed in DMG2) implies a TON of prep work, even if you love to improv. I'm really getting attached to my encounters and I hate seeing them missed. Sometimes I subconsciously make one decision fork seem better than another because I happen to like its encounters better, which seems wrong to me. In this case I have a really neat encounter with some golems in a sorceress' vault that includes some cool 3d terrain, some exploding walls and lots of centipedes. The encounter on the other path is also neat but if I had to pick, I like the vault encounter better. What do I do if the players completely avoid this encounter that I spent an hour (or more!) working on? It seems impossible to have real decision branching and not spend days working on prep that will never, ever, get used. Thanks in advance for your help, this has been driving me nuts! EDIT: Not entirely sure, looks like this may be better placed in the other 4e forum. Apologies if that's so, please move at your nearest convenience. [/QUOTE]
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"Branching" and Over-prep
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