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Branching Out from Fantasy
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<blockquote data-quote="SiderisAnon" data-source="post: 5119418" data-attributes="member: 44949"><p>Another one for "Love the setting, despise the system." So very broken.</p><p></p><p></p><p>The OP's original problem about not being able to finish off that zombie sounds more like bad DMing than bad rules. Every game has to include the idea that the rules don't cover everything and sometimes you have to wing it.</p><p></p><p>I do find that people are more willing to be flexible about the rules when it's a rules light system. A game like D&D 3.5 has a rule for everything, with paragraphs of detail, so no one ones to be flexible. A game like FUDGE has almost no rules, so flexibility is easy.</p><p></p><p></p><p>I personally have found Savage Worlds to be a decent rules light system. There are a number of worlds for the individualized system if you want the full details, or you can just buy the $10 main book and use whatever setting you want. You don't really need all that many special rules to recycle many game settings, unless it's a power heavy sort of setting. </p><p></p><p>The whole FATE/FUDGE system is great for rules light, and the rules are either cheap or free as I remember. You can do anything with it, though players used to rules heavy games might get the bends when coming up to such a light system.</p><p></p><p>If you're going to try a variety of games to see what you like, rules light is nice because there's less to learn. (And less to buy.)</p><p></p><p>If you really are burned out on fantasy, pick something completely different. Something like Feng Shui can be run with a single book and the Hong Kong action movie motif is something that is very different from fantasy. They don't even have elves!</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 5119418, member: 44949"] Another one for "Love the setting, despise the system." So very broken. The OP's original problem about not being able to finish off that zombie sounds more like bad DMing than bad rules. Every game has to include the idea that the rules don't cover everything and sometimes you have to wing it. I do find that people are more willing to be flexible about the rules when it's a rules light system. A game like D&D 3.5 has a rule for everything, with paragraphs of detail, so no one ones to be flexible. A game like FUDGE has almost no rules, so flexibility is easy. I personally have found Savage Worlds to be a decent rules light system. There are a number of worlds for the individualized system if you want the full details, or you can just buy the $10 main book and use whatever setting you want. You don't really need all that many special rules to recycle many game settings, unless it's a power heavy sort of setting. The whole FATE/FUDGE system is great for rules light, and the rules are either cheap or free as I remember. You can do anything with it, though players used to rules heavy games might get the bends when coming up to such a light system. If you're going to try a variety of games to see what you like, rules light is nice because there's less to learn. (And less to buy.) If you really are burned out on fantasy, pick something completely different. Something like Feng Shui can be run with a single book and the Hong Kong action movie motif is something that is very different from fantasy. They don't even have elves! [/QUOTE]
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