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<blockquote data-quote="jdrakeh" data-source="post: 5119446" data-attributes="member: 13892"><p>You might want to look at Call of Cthulhu a little closer. It was the first pure genre horror RPG ever published and remains virtually unchanged even after 30 years (it has many editions but, with the exception of the licensed d20 variant, none are all that different from the original). Where is really shines, however, is in ease of use and breadth of alternate genre material available for it (qualities often not apparent when only thumbing through it). </p><p></p><p>As a game, CoC is ostensibly about Lovecraftian horror (i.e., horror based on the works of H.P. Lovecraft and other Cthulhu Mythos authors), but it also includes options for more traditional <a href="http://www.rpg.net/reviews/archive/13/13375.phtml" target="_blank">movie monster-esque horror</a> and surreal fantasy (via <a href="http://www.rpg.net/reviews/archive/10/10405.phtml" target="_blank">The Dreamlands</a>). There are also several supplements for <a href="http://catalog.chaosium.com/product_info.php?cPath=41&products_id=3746" target="_blank">alternate history weirdness</a> and even <a href="http://catalog.chaosium.com/product_info.php?cPath=41&products_id=637" target="_blank">far flung future exploration</a>. </p><p></p><p>The system, as the many different genre supplements attest to, is quite versatile. It's also quite simple, being based on a strait roll under % system (i.e., skills are ranked by % chance of success; you must roll that number or less to succeed). For these reasons, I think that it might be a good game for you to look into. Just grab the core book, one or two genre supplements that suite your tastes, and you should be set for a few months worth of gaming at the very least.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 5119446, member: 13892"] You might want to look at Call of Cthulhu a little closer. It was the first pure genre horror RPG ever published and remains virtually unchanged even after 30 years (it has many editions but, with the exception of the licensed d20 variant, none are all that different from the original). Where is really shines, however, is in ease of use and breadth of alternate genre material available for it (qualities often not apparent when only thumbing through it). As a game, CoC is ostensibly about Lovecraftian horror (i.e., horror based on the works of H.P. Lovecraft and other Cthulhu Mythos authors), but it also includes options for more traditional [URL="http://www.rpg.net/reviews/archive/13/13375.phtml"]movie monster-esque horror[/URL] and surreal fantasy (via [URL="http://www.rpg.net/reviews/archive/10/10405.phtml"]The Dreamlands[/URL]). There are also several supplements for [URL="http://catalog.chaosium.com/product_info.php?cPath=41&products_id=3746"]alternate history weirdness[/URL] and even [URL="http://catalog.chaosium.com/product_info.php?cPath=41&products_id=637"]far flung future exploration[/URL]. The system, as the many different genre supplements attest to, is quite versatile. It's also quite simple, being based on a strait roll under % system (i.e., skills are ranked by % chance of success; you must roll that number or less to succeed). For these reasons, I think that it might be a good game for you to look into. Just grab the core book, one or two genre supplements that suite your tastes, and you should be set for a few months worth of gaming at the very least. [/QUOTE]
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