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<blockquote data-quote="Piratecat" data-source="post: 5119666" data-attributes="member: 2"><p>Some of my favorite non-D&D games:</p><p></p><p>Call of Cthulhu: there are several versions, from the original BRP through d20 to Pelgrane's Trail of Cthulhu (which I love.) You're a normal person trying to thwart unthinkable horrors, and going hideously insane in the process. High investigation, high creep factor. Great for a one-shot, reasonable for a short campaign.</p><p></p><p>Feng Shui: action movies meet Hong Kong kung fu flicks. In this cinematic system dying is much less of a problem than looking bad. I find playing exhausting because my mind is always working to find the coolest thing to do, but it remains one of my favorite games. Simple rules that would benefit from a few tweaks. Note that this is a great game to introduice totally new players to the concept of roleplaying, since everyone has seen an action movie. I'd also use this for a spy game instead of Spycraft, which I find too fiddly. Great for a one-shot, reasonable for a short campaign. </p><p></p><p>Dread: my favorite horror game hands down. Very atypical in that your character sheet is a questionnaire and you use a Jenga tower for decision mechanics. One shots only, and totally worth it.</p><p></p><p>Spaceship Zero: published by Green Ronin, this sci-fi game has you effectively in a cheesy 1950s Lost In Space / Buck Rogers scenario. It's ludicrously fun. Great for a one-shot, reasonable for a campaign. </p><p></p><p>Mutants and Masterminds: This has become my favorite system for superhero roleplaying due to its streamlined, flexible mechanics and fast-paced play. Great for one-shots or campaigns.</p><p></p><p>Paranoia: possibly my favorite RPG. I've definitely laughed more in Paranoia games than in any other system. But this is one-shots only.</p><p></p><p>Savage Worlds or Hollow Earth Expedition: I like both of these systems a whole lot for pulp action. Savage Worlds also does a great job adapting the wonderful campaign world of Deadlands. Both are good for one-shots or campaigns.</p><p></p><p>Dogs in the Vineyard: this indy game is supremely adaptable to other settings, such as Jedi Knights, and has hands down the best social combat I've ever seen. Not bad for a one-shot, fantastic for a campaign.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5119666, member: 2"] Some of my favorite non-D&D games: Call of Cthulhu: there are several versions, from the original BRP through d20 to Pelgrane's Trail of Cthulhu (which I love.) You're a normal person trying to thwart unthinkable horrors, and going hideously insane in the process. High investigation, high creep factor. Great for a one-shot, reasonable for a short campaign. Feng Shui: action movies meet Hong Kong kung fu flicks. In this cinematic system dying is much less of a problem than looking bad. I find playing exhausting because my mind is always working to find the coolest thing to do, but it remains one of my favorite games. Simple rules that would benefit from a few tweaks. Note that this is a great game to introduice totally new players to the concept of roleplaying, since everyone has seen an action movie. I'd also use this for a spy game instead of Spycraft, which I find too fiddly. Great for a one-shot, reasonable for a short campaign. Dread: my favorite horror game hands down. Very atypical in that your character sheet is a questionnaire and you use a Jenga tower for decision mechanics. One shots only, and totally worth it. Spaceship Zero: published by Green Ronin, this sci-fi game has you effectively in a cheesy 1950s Lost In Space / Buck Rogers scenario. It's ludicrously fun. Great for a one-shot, reasonable for a campaign. Mutants and Masterminds: This has become my favorite system for superhero roleplaying due to its streamlined, flexible mechanics and fast-paced play. Great for one-shots or campaigns. Paranoia: possibly my favorite RPG. I've definitely laughed more in Paranoia games than in any other system. But this is one-shots only. Savage Worlds or Hollow Earth Expedition: I like both of these systems a whole lot for pulp action. Savage Worlds also does a great job adapting the wonderful campaign world of Deadlands. Both are good for one-shots or campaigns. Dogs in the Vineyard: this indy game is supremely adaptable to other settings, such as Jedi Knights, and has hands down the best social combat I've ever seen. Not bad for a one-shot, fantastic for a campaign. [/QUOTE]
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