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Brand New D&D Video Game from WotC's New Acquisition Tuque Games
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<blockquote data-quote="generic" data-source="post: 7842805" data-attributes="member: 6923088"><p>Indie games like Undertale (heck, Minecraft started out as an indie game) have been successful before.</p><p></p><p>The question is not if the studio is large enough, it'f if the developers are capable of delivering fun gameplay and a good story. Just look to Minecraft and Undertale for examples of games with unique gameplay elements that outweighed their relatively poor graphics.</p><p></p><p>In the case of Minecraft, the uniqueness and expansive size of the game made a compelling story a secondary concern, and made graphics something which, until recently, Mojang has not been compelled to improve.</p><p></p><p>My worry is not that the game will not be made by a AAA studio, it is that the developers will be pressured by Hasbro cronies and higher-ups in their organization to make a game that isn't to risky (or risque), the type of "middle of the field" game which will not endanger the company, but probably has no chance of selling extremely well.</p><p></p><p>Even if risks are taken, I don't want the game to lapse into mediocrity.</p></blockquote><p></p>
[QUOTE="generic, post: 7842805, member: 6923088"] Indie games like Undertale (heck, Minecraft started out as an indie game) have been successful before. The question is not if the studio is large enough, it'f if the developers are capable of delivering fun gameplay and a good story. Just look to Minecraft and Undertale for examples of games with unique gameplay elements that outweighed their relatively poor graphics. In the case of Minecraft, the uniqueness and expansive size of the game made a compelling story a secondary concern, and made graphics something which, until recently, Mojang has not been compelled to improve. My worry is not that the game will not be made by a AAA studio, it is that the developers will be pressured by Hasbro cronies and higher-ups in their organization to make a game that isn't to risky (or risque), the type of "middle of the field" game which will not endanger the company, but probably has no chance of selling extremely well. Even if risks are taken, I don't want the game to lapse into mediocrity. [/QUOTE]
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