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Brand New D&D Video Game from WotC's New Acquisition Tuque Games
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<blockquote data-quote="gyor" data-source="post: 7843395" data-attributes="member: 6670153"><p>Yeah in the last say decade WotC has backed a lot of stinkers, but they didn't buy the whole company, and most of those bad deals were done under the previous CEOs. </p><p></p><p> And Livelock has good reviews, an interesting story line that is unique, and above expected graphics (from what I have seen, I don't own the game). Its seems like a good game for it's genre, not so so. </p><p></p><p> And with this major investment/purchase I expect they will be able to expanding faster. If recruiting is that difficult, maybe they can tap into the temporary foreign workers program, and pull in international talent. Or WotC just buys more indie studios and merges them with TG.</p><p></p><p> And why buy TG instead of another indie game studio is likely related to whatever convinced WotC to grant TG a D&D licience in the first place, but more so. I honestly think TG approached WotC with an impressive prototype, and they made it even better and so WotC wanted a bigger piece of that.</p><p></p><p> That WotC has made such a huge commitment, not just liciencing the use of IPs, like for previous games, but out right buying TG makes this very different from Swordcoast Legends, because SCL was low risk for WotC, its failure cost WotC nothing ir nearly so, same with Heroes of Neverwinter, this time WotC has been so impressed with the liciencee that they bought the company straight up, assuming all the risks. That changes everything. It also means you really can't compare it to SCLs or other rescent D&D licience games. Also Chris Cocks has already shown much better instincts on Digital Products including video games then his predecessor. </p><p></p><p> WotC would not do something this extremely merely for a friend of the company.</p></blockquote><p></p>
[QUOTE="gyor, post: 7843395, member: 6670153"] Yeah in the last say decade WotC has backed a lot of stinkers, but they didn't buy the whole company, and most of those bad deals were done under the previous CEOs. And Livelock has good reviews, an interesting story line that is unique, and above expected graphics (from what I have seen, I don't own the game). Its seems like a good game for it's genre, not so so. And with this major investment/purchase I expect they will be able to expanding faster. If recruiting is that difficult, maybe they can tap into the temporary foreign workers program, and pull in international talent. Or WotC just buys more indie studios and merges them with TG. And why buy TG instead of another indie game studio is likely related to whatever convinced WotC to grant TG a D&D licience in the first place, but more so. I honestly think TG approached WotC with an impressive prototype, and they made it even better and so WotC wanted a bigger piece of that. That WotC has made such a huge commitment, not just liciencing the use of IPs, like for previous games, but out right buying TG makes this very different from Swordcoast Legends, because SCL was low risk for WotC, its failure cost WotC nothing ir nearly so, same with Heroes of Neverwinter, this time WotC has been so impressed with the liciencee that they bought the company straight up, assuming all the risks. That changes everything. It also means you really can't compare it to SCLs or other rescent D&D licience games. Also Chris Cocks has already shown much better instincts on Digital Products including video games then his predecessor. WotC would not do something this extremely merely for a friend of the company. [/QUOTE]
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