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<blockquote data-quote="Ruin Explorer" data-source="post: 7843712" data-attributes="member: 18"><p>It has always been kind of astonishing that most successful MMOs are inspired, directly or indirectly, by D&D*, but D&D itself has never been able to get a decent MMO going. DDO was surprisingly close to 3E's rules, but was terrible game, in part as a result (staying close to the rules doesn't work for an MMO), and in part because of bizarre decisions like setting it in Xen'Drik (I love Xen'Drik but man what). The new NWN was basically "Generic Cryptic MMO" (it's pretty much the same thing as STO's in-person sections) with an loose and unexciting 4E-inspired set of powers on top.</p><p></p><p>I think if you wanted a D&D MMO to work now, you'd have to concentrate on the "D&D experience" first and foremost, not the rules, and avoiding generic MMO conventions. Make it so tools, skills, and so on can actually be used. This would be a huge investment, though - probably $100m+, and not something I could see WotC getting into.</p><p></p><p>And D&D's brand isn't yet big enough that it another publisher would find it worth investing part/all of the $100m+ to make "The D&D MMO". I do think that could, eventually happen, with the way D&D continues to grow in popularity and general awareness, and to be a sort of "cool thing". But probably not for 5+ years, at a minimum. I wouldn't be surprised to see some VR MMO in 2029 or something which was "The D&D MMO".</p><p></p><p>* = The biggest two now being WoW, which has both direct D&D - and Warhammer - inspiration, and indirect via the direct inspiration on EverQuest, and FFXIV, which also has heavy indirect inspiration because the early FF games were directly inspired by D&D.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7843712, member: 18"] It has always been kind of astonishing that most successful MMOs are inspired, directly or indirectly, by D&D*, but D&D itself has never been able to get a decent MMO going. DDO was surprisingly close to 3E's rules, but was terrible game, in part as a result (staying close to the rules doesn't work for an MMO), and in part because of bizarre decisions like setting it in Xen'Drik (I love Xen'Drik but man what). The new NWN was basically "Generic Cryptic MMO" (it's pretty much the same thing as STO's in-person sections) with an loose and unexciting 4E-inspired set of powers on top. I think if you wanted a D&D MMO to work now, you'd have to concentrate on the "D&D experience" first and foremost, not the rules, and avoiding generic MMO conventions. Make it so tools, skills, and so on can actually be used. This would be a huge investment, though - probably $100m+, and not something I could see WotC getting into. And D&D's brand isn't yet big enough that it another publisher would find it worth investing part/all of the $100m+ to make "The D&D MMO". I do think that could, eventually happen, with the way D&D continues to grow in popularity and general awareness, and to be a sort of "cool thing". But probably not for 5+ years, at a minimum. I wouldn't be surprised to see some VR MMO in 2029 or something which was "The D&D MMO". * = The biggest two now being WoW, which has both direct D&D - and Warhammer - inspiration, and indirect via the direct inspiration on EverQuest, and FFXIV, which also has heavy indirect inspiration because the early FF games were directly inspired by D&D. [/QUOTE]
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